Wood, L., Teras, H., Reiners, T., Gregory, S., & Frielick, S. (2013). The role of gamification and game-based learning in authentic assessment within virtual environments. Higher Education Research and Development Society of Australasia, Inc.
Chicago Style (17th ed.) CitationWood, Lincoln, H. Teras, Torsten Reiners, S. Gregory, and S. Frielick. The Role of Gamification and Game-based Learning in Authentic Assessment Within Virtual Environments. Higher Education Research and Development Society of Australasia, Inc, 2013.
MLA (9th ed.) CitationWood, Lincoln, et al. The Role of Gamification and Game-based Learning in Authentic Assessment Within Virtual Environments. Higher Education Research and Development Society of Australasia, Inc, 2013.
Warning: These citations may not always be 100% accurate.