Practising teaching using virtual classroom role plays
Practice in the role of the teacher is an essential part of teacher education, however professional experience placements are becoming increasingly difficult to find. Consequently, additional university-based teaching practice, such as classroom role play with student teacher peers is important. Cla...
| Main Authors: | Dalgarno, B., Gregory, S., Reiners, Torsten, Knox, V. |
|---|---|
| Format: | Journal Article |
| Published: |
Social Science Press
2016
|
| Online Access: | http://hdl.handle.net/20.500.11937/26638 |
Similar Items
VirtualPREX: Developing Teaching Skills in Second Life
by: Masters, A., et al.
Published: (2014)
by: Masters, A., et al.
Published: (2014)
Branching out through VirtualPREX: Enhancing teaching in second life
by: Masters, Y., et al.
Published: (2012)
by: Masters, Y., et al.
Published: (2012)
VirtualPREX: Providing virtual professional experience for pre-service teachers
by: Masters, Y., et al.
Published: (2015)
by: Masters, Y., et al.
Published: (2015)
Changing directions through VirtualPREX: engaging pre-service teachers in virtual professional experience
by: Gregory, S., et al.
Published: (2011)
by: Gregory, S., et al.
Published: (2011)
Virtual Bots Their Influence on Virtual Worlds, and How They Can Increase Interactivity and Immersion through VirtualPREX
by: Reiners, Torsten, et al.
Published: (2016)
by: Reiners, Torsten, et al.
Published: (2016)
Classrooms of the future, incorporating virtual worlds a round table to explore new ways of teaching
by: Reiners, Torsten, et al.
Published: (2008)
by: Reiners, Torsten, et al.
Published: (2008)
Virtual Team Role Play Using Second Life for Teaching Business Process Concepts
by: Rudra, Amit, et al.
Published: (2011)
by: Rudra, Amit, et al.
Published: (2011)
The role of gamification and game-based learning in authentic assessment within virtual environments
by: Wood, Lincoln, et al.
Published: (2013)
by: Wood, Lincoln, et al.
Published: (2013)
Educational assessment in virtual world environments
by: Reiners, Torsten, et al.
Published: (2011)
by: Reiners, Torsten, et al.
Published: (2011)
Experimental study on consumer-technology supported authentic immersion in virtual environments for education and vocational training
by: Reiners, Torsten, et al.
Published: (2014)
by: Reiners, Torsten, et al.
Published: (2014)
Experimental study on consumer-technology supported authentic immersion in virtual worlds for education and vocational training
by: Reiners, Torsten, et al.
Published: (2014)
by: Reiners, Torsten, et al.
Published: (2014)
New Landscapes and New Eyes: The Role of Virtual World Design for Supply Chain Education
by: Bastiaens, T., et al.
Published: (2014)
by: Bastiaens, T., et al.
Published: (2014)
Practising marbling activity with media and materials in the classroom / Jamaliah Zakaria
by: Zakaria, Jamaliah
Published: (2012)
by: Zakaria, Jamaliah
Published: (2012)
R U there yet? Using virtual classrooms to transform teaching practice.
by: Pelliccione, Lina, et al.
Published: (2010)
by: Pelliccione, Lina, et al.
Published: (2010)
Japanese Language Teaching And Learning Using Role-Playing Game
by: Low, Wei Song, et al.
Published: (2014)
by: Low, Wei Song, et al.
Published: (2014)
Storytelling to immersive learners in an authentic virtual training environment
by: Wood, L., et al.
Published: (2015)
by: Wood, L., et al.
Published: (2015)
The Taxonomy of Goal-oriented Actions in Virtual Training Environments
by: Fardinpour, Ali, et al.
Published: (2014)
by: Fardinpour, Ali, et al.
Published: (2014)
Gamification and digital games-based learning in the classroom
by: Gregory, S., et al.
Published: (2015)
by: Gregory, S., et al.
Published: (2015)
Play and teaching in early childhood classrooms : perspectives and practices of teachers and children in South Africa
by: Phajane, Masello Hellen
Published: (2019)
by: Phajane, Masello Hellen
Published: (2019)
Exploring the professional judgement practises of classroom assessment among primary science teachers
by: Abu Bakar, Nuraini, et al.
Published: (2019)
by: Abu Bakar, Nuraini, et al.
Published: (2019)
Immersive Virtual Environments to Facilitate Authentic Education in Logistics and Supply Chain Management
by: Reiners, Torsten, et al.
Published: (2013)
by: Reiners, Torsten, et al.
Published: (2013)
Action-based learning assessment in virtual training environments
by: Fardinpour, A., et al.
Published: (2017)
by: Fardinpour, A., et al.
Published: (2017)
Using Role Play to Teach Internal Controls in a Basic Auditing Course
by: Cheuk, Sharon
Published: (2009)
by: Cheuk, Sharon
Published: (2009)
Self-guided exploration of virtual learning spaces
by: Reiners, Torsten, et al.
Published: (2017)
by: Reiners, Torsten, et al.
Published: (2017)
Alternative Realities: Immersive Learning for and with Students
by: Gregory, S., et al.
Published: (2010)
by: Gregory, S., et al.
Published: (2010)
Action-based Learning Assessment Method (ALAM) in Virtual Training Environments
by: Fardinpour, Ali, et al.
Published: (2013)
by: Fardinpour, Ali, et al.
Published: (2013)
A gossip virtual social network for non playable characters in role play games
by: Perrie, Justin, et al.
Published: (2013)
by: Perrie, Justin, et al.
Published: (2013)
Using virtual reality in the classroom: preservice teachers' perceptions of its use as a teaching and learning tool
by: Cooper, Grant, et al.
Published: (2019)
by: Cooper, Grant, et al.
Published: (2019)
Do teacher related factors play a role in laptop use for teaching-learning?
by: Wong, Su Luan, et al.
Published: (2013)
by: Wong, Su Luan, et al.
Published: (2013)
Practising Integrative Medicine
by: The Star, Audrey Edwards
Published: (2008)
by: The Star, Audrey Edwards
Published: (2008)
From Chaos Towards Sense: A Learner-Centric Narrative Virtual Learning Space
by: Reiners, Torsten, et al.
Published: (2014)
by: Reiners, Torsten, et al.
Published: (2014)
Programmable toys and free play in early childhood classrooms
by: Newhouse, C., et al.
Published: (2017)
by: Newhouse, C., et al.
Published: (2017)
Using role play in teaching for academic and occupational purposes in ITM teaching-learning situations / Siti Akmar Abu Samah
Published: (1992)
Published: (1992)
Giving virtual world learning a pedagogical boost with a gamified authentic learning design
by: Teräs, H., et al.
Published: (2014)
by: Teräs, H., et al.
Published: (2014)
The effectiveness of using role-play as an educational tool in Teaching tobacco cessation module to dental students
by: Abllah, Zurainie
Published: (2018)
by: Abllah, Zurainie
Published: (2018)
The Role Of Governance And Culture On The Sukuk Market In The Islamic Finance Practising Countries
by: Hersh, Nafez Fayez Ahmad
Published: (2023)
by: Hersh, Nafez Fayez Ahmad
Published: (2023)
The Education and Development of Practising Teachers
by: Beswick, K., et al.
Published: (2016)
by: Beswick, K., et al.
Published: (2016)
Measures and measurement: Process and practise
by: Batt, Peter
Published: (2012)
by: Batt, Peter
Published: (2012)
Practise personal care and hygiene
by: Norashikin, Mat Zain
Published: (2020)
by: Norashikin, Mat Zain
Published: (2020)
The lived user experience of virtual environments: Initial steps of a phenomenological analysis in a safety training setting
by: Teräs, M., et al.
Published: (2015)
by: Teräs, M., et al.
Published: (2015)
Similar Items
-
VirtualPREX: Developing Teaching Skills in Second Life
by: Masters, A., et al.
Published: (2014) -
Branching out through VirtualPREX: Enhancing teaching in second life
by: Masters, Y., et al.
Published: (2012) -
VirtualPREX: Providing virtual professional experience for pre-service teachers
by: Masters, Y., et al.
Published: (2015) -
Changing directions through VirtualPREX: engaging pre-service teachers in virtual professional experience
by: Gregory, S., et al.
Published: (2011) -
Virtual Bots Their Influence on Virtual Worlds, and How They Can Increase Interactivity and Immersion through VirtualPREX
by: Reiners, Torsten, et al.
Published: (2016)