Operationalising gamification in an educational authentic environment
This paper addresses the largely 'inauthentic' pedagogical approaches in current classroom and distance-learning environments, and will propose a methodology that utilises existing technologies to provide an immersive and authentic experience in education; that is to bridge the gap between...
| Main Authors: | , , , , , , |
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| Other Authors: | |
| Format: | Conference Paper |
| Published: |
IADIS Press
2012
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| Subjects: | |
| Online Access: | http://hdl.handle.net/20.500.11937/26625 |