Enhanced mirrored servers for network games
The Mirrored Server (MS) architecture uses multiple mirrored servers across multiple locations to alleviate the bandwidth bottleneck in the Client/Server (C/S) architecture. Each mirror receives and multicasts player updates to the others, simulates the game, and disseminates the new game state to p...
| Main Authors: | Webb, Steven, Soh, Sieteng, Lau, William |
|---|---|
| Format: | Conference Paper |
| Published: |
Association for Computing Machinery (ACM)
2007
|
| Subjects: | |
| Online Access: | http://hdl.handle.net/20.500.11937/25917 |
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