Enhanced mirrored servers for network games

The Mirrored Server (MS) architecture uses multiple mirrored servers across multiple locations to alleviate the bandwidth bottleneck in the Client/Server (C/S) architecture. Each mirror receives and multicasts player updates to the others, simulates the game, and disseminates the new game state to p...

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Bibliographic Details
Main Authors: Webb, Steven, Soh, Sieteng, Lau, William
Format: Conference Paper
Published: Association for Computing Machinery (ACM) 2007
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/25917