Social games as partial platforms for identity co-creation
While social games such as Zynga’s FarmVille are often positioned as poor gaming experiences or as disguised financial and data extraction processes (Bogost, 2010; Rossi, 2009), this paper considers social games instead as part of a wider regime of social interaction and creative identity work. Soci...
| Main Author: | Willson, Michele |
|---|---|
| Format: | Journal Article |
| Published: |
University of Queensland, School of Journalism and Communication
2015
|
| Online Access: | http://search.informit.com.au/fullText;dn=996035294747285;res=IELLCC http://hdl.handle.net/20.500.11937/25669 |
Similar Items
Situating social games in the everyday: an Australian perspective
by: Willson, Michele
Published: (2015)
by: Willson, Michele
Published: (2015)
Social, Casual and Mobile Games The Changing Gaming Landscape
by: Willson, Michele, et al.
Published: (2016)
by: Willson, Michele, et al.
Published: (2016)
Facebook Social Games
by: Kinder-Kurlanda, K., et al.
Published: (2016)
by: Kinder-Kurlanda, K., et al.
Published: (2016)
Social networks, casual games and mobile devices: The shifting contexts of gamers and gaming
by: Willson, Michele, et al.
Published: (2016)
by: Willson, Michele, et al.
Published: (2016)
Zynga’s FarmVille, social games, and the ethics of big data mining
by: Willson, Michele, et al.
Published: (2015)
by: Willson, Michele, et al.
Published: (2015)
Entering Farmville: Finding Value in Social Games
by: Balnaves, Mark, et al.
Published: (2012)
by: Balnaves, Mark, et al.
Published: (2012)
Uncovering the sports livestreaming platform value co-creation process
by: Liu, Haoyu
Published: (2023)
by: Liu, Haoyu
Published: (2023)
Playing the Game, or Not: Reframing Understandings of Children’s Digital Play
by: Magladry, Madison, et al.
Published: (2019)
by: Magladry, Madison, et al.
Published: (2019)
The Politics of Social Filtering
by: Willson, Michele
Published: (2013)
by: Willson, Michele
Published: (2013)
The Possibilities of Network Sociality
by: Willson, Michele
Published: (2010)
by: Willson, Michele
Published: (2010)
Being-Together: Thinking through Technologically Mediated Sociality and Community
by: Willson, Michele
Published: (2012)
by: Willson, Michele
Published: (2012)
Co-creation in living labs
by: Hagy, S., et al.
Published: (2016)
by: Hagy, S., et al.
Published: (2016)
Brand value Co-creation in social commerce: The role of interactivity, social support, and relationship quality
by: Tajvidi, M., et al.
Published: (2017)
by: Tajvidi, M., et al.
Published: (2017)
Discursive practices and creation of identity using the mobile phone
by: Lloyd, Clare, et al.
Published: (2010)
by: Lloyd, Clare, et al.
Published: (2010)
New Venture Creation:
Business Plan: Gamingdom-The gaming kingdom
by: Boban, Nitin, et al.
Published: (2010)
by: Boban, Nitin, et al.
Published: (2010)
Co-creation of Radical Innovations in Networks
by: DAchiardi, Luis
Published: (2010)
by: DAchiardi, Luis
Published: (2010)
The co-creation of multi-agent social innovations: a bridge between service and social innovation research
by: Windrum, Paul, et al.
Published: (2016)
by: Windrum, Paul, et al.
Published: (2016)
An open cloud-based platform for the creation and delivery of smart applications and services
by: Fadhil, Heba M., et al.
Published: (2020)
by: Fadhil, Heba M., et al.
Published: (2020)
EXPLORATORY STUDY OF THE CO-CREATION OF VALUE FOR LUXURY BRAND OWNERS: USING SOCIAL MEDIA
by: Pattie, Ben
Published: (2011)
by: Pattie, Ben
Published: (2011)
Social gamers’ everyday (in)visibility tactics: playing within programmed constraints
by: Willson, Michele, et al.
Published: (2019)
by: Willson, Michele, et al.
Published: (2019)
2D platform-based game of arithmetic game-based learning
by: Zoe, Yee Tze Yun, et al.
Published: (2018)
by: Zoe, Yee Tze Yun, et al.
Published: (2018)
Social entrepreneurship and the motivations for social enterprise creation
by: Martinez Garza, Alejandra
Published: (2016)
by: Martinez Garza, Alejandra
Published: (2016)
Movement-based co-creation of Adaptive Architecture
by: Schnädelbach, Holger, et al.
Published: (2018)
by: Schnädelbach, Holger, et al.
Published: (2018)
The effect of co-creation experience on outcome variable
by: Mathis, E., et al.
Published: (2016)
by: Mathis, E., et al.
Published: (2016)
Midstream value creation in social marketing
by: Luca, Nadina Raluca, et al.
Published: (2016)
by: Luca, Nadina Raluca, et al.
Published: (2016)
Film, the artistic creation of social communicator
by: Meor Zailan Sulaiman,
Published: (1985)
by: Meor Zailan Sulaiman,
Published: (1985)
Collaboration in the Humanities, Arts and Social Sciences in Australia
by: Haddow, Gaby, et al.
Published: (2017)
by: Haddow, Gaby, et al.
Published: (2017)
Digital Predictions: Children’s Futures, Opportunities and Obstacles
by: Willson, Michele
Published: (2021)
by: Willson, Michele
Published: (2021)
Questioning Algorithms and Agency: Facial Biometrics in Algorithmic Contexts
by: Willson, Michele
Published: (2020)
by: Willson, Michele
Published: (2020)
Raising the ideal child? Algorithms, quantification and prediction
by: Willson, Michele
Published: (2018)
by: Willson, Michele
Published: (2018)
New Materialisms: Ontology, Agency, and Politics
by: Willson, Michele
Published: (2012)
by: Willson, Michele
Published: (2012)
A world of becoming
by: Willson, Michele
Published: (2012)
by: Willson, Michele
Published: (2012)
Technology, networks and communities: An exploration of network and community theory and technosocial forms
by: Willson, Michele
Published: (2010)
by: Willson, Michele
Published: (2010)
Community with(out) Others
by: Willson, Michele
Published: (2001)
by: Willson, Michele
Published: (2001)
A Sharing of Voices
by: Willson, Michele
Published: (2009)
by: Willson, Michele
Published: (2009)
Technically Together: Rethinking Community within Techno-Society
by: Willson, Michele
Published: (2006)
by: Willson, Michele
Published: (2006)
Algorithms (and the) everyday
by: Willson, Michele
Published: (2016)
by: Willson, Michele
Published: (2016)
An exploration of the relationship between eWOM on Chinese social media, customer trust, and value co-creation
by: Shen, Yaqiong
Published: (2017)
by: Shen, Yaqiong
Published: (2017)
Customers Co-Creation Intention: The Mediating Role Of Customer Brand Engagement On Social Media In Fashion Retail
by: Abdelaziz, Kesmat Mohamed Elsayed
Published: (2022)
by: Abdelaziz, Kesmat Mohamed Elsayed
Published: (2022)
Entry Strategies for Video Game Platforms to Expand to China
by: Shen, Handa
Published: (2017)
by: Shen, Handa
Published: (2017)
Similar Items
-
Situating social games in the everyday: an Australian perspective
by: Willson, Michele
Published: (2015) -
Social, Casual and Mobile Games The Changing Gaming Landscape
by: Willson, Michele, et al.
Published: (2016) -
Facebook Social Games
by: Kinder-Kurlanda, K., et al.
Published: (2016) -
Social networks, casual games and mobile devices: The shifting contexts of gamers and gaming
by: Willson, Michele, et al.
Published: (2016) -
Zynga’s FarmVille, social games, and the ethics of big data mining
by: Willson, Michele, et al.
Published: (2015)