Social games as partial platforms for identity co-creation
While social games such as Zynga’s FarmVille are often positioned as poor gaming experiences or as disguised financial and data extraction processes (Bogost, 2010; Rossi, 2009), this paper considers social games instead as part of a wider regime of social interaction and creative identity work. Soci...
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| Format: | Journal Article |
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University of Queensland, School of Journalism and Communication
2015
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| Online Access: | http://search.informit.com.au/fullText;dn=996035294747285;res=IELLCC http://hdl.handle.net/20.500.11937/25669 |