Distributing the personal digital environment throughout your entertainment environment: Handling personal metadata across domains
It is a fact, that we are surrounded by more and more ubiquitous services in entertainment computation. All sorts of devices are more and more connected, and personalization becomes more and more a major issue. We are living in a world with two layers: the real physical layer being our real-world, a...
| Main Authors: | , , , , |
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| Format: | Journal Article |
| Published: |
Springer
2009
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| Online Access: | http://hdl.handle.net/20.500.11937/24925 |
| _version_ | 1848751563964678144 |
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| author | Lugmayr, Artur Reymann, S. Bruns, V. Rachwalski, J. Kemper, S. |
| author_facet | Lugmayr, Artur Reymann, S. Bruns, V. Rachwalski, J. Kemper, S. |
| author_sort | Lugmayr, Artur |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | It is a fact, that we are surrounded by more and more ubiquitous services in entertainment computation. All sorts of devices are more and more connected, and personalization becomes more and more a major issue. We are living in a world with two layers: the real physical layer being our real-world, and its synthetic overlay consisting of location-based services, chatting applications, or Web 2.0 offers. In the real-world, communication between humans is a matter of personality of different persons: exchanging information about each other, finding common interests, or finding common conversation themes. In the synthetic overlay, communication becomes a matter of distribution of personal profiles or automating profile matching. The open-source platform Portable Personality (P2) ( www.portable-personality.org ) faces this challenge, and provides a platform for cross-service interchange of personal context information based on any generic metadata type. P2's software architecture is designed for mining, enriching, and exchanging personal profiles between arbitrary multimedia services. The long-term vision of P2 is to provide a personality profile rather than a personal context information profile to enable communication between human and device as a matter of personalities, rather than automated matching of profiles. Two different scenarios, the Smart Social Network (SSN), and the personalization of audio-visual data are presented as practical use-case for P2. © 2009 Springer-Verlag. |
| first_indexed | 2025-11-14T07:54:43Z |
| format | Journal Article |
| id | curtin-20.500.11937-24925 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T07:54:43Z |
| publishDate | 2009 |
| publisher | Springer |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-249252017-09-13T15:12:26Z Distributing the personal digital environment throughout your entertainment environment: Handling personal metadata across domains Lugmayr, Artur Reymann, S. Bruns, V. Rachwalski, J. Kemper, S. It is a fact, that we are surrounded by more and more ubiquitous services in entertainment computation. All sorts of devices are more and more connected, and personalization becomes more and more a major issue. We are living in a world with two layers: the real physical layer being our real-world, and its synthetic overlay consisting of location-based services, chatting applications, or Web 2.0 offers. In the real-world, communication between humans is a matter of personality of different persons: exchanging information about each other, finding common interests, or finding common conversation themes. In the synthetic overlay, communication becomes a matter of distribution of personal profiles or automating profile matching. The open-source platform Portable Personality (P2) ( www.portable-personality.org ) faces this challenge, and provides a platform for cross-service interchange of personal context information based on any generic metadata type. P2's software architecture is designed for mining, enriching, and exchanging personal profiles between arbitrary multimedia services. The long-term vision of P2 is to provide a personality profile rather than a personal context information profile to enable communication between human and device as a matter of personalities, rather than automated matching of profiles. Two different scenarios, the Smart Social Network (SSN), and the personalization of audio-visual data are presented as practical use-case for P2. © 2009 Springer-Verlag. 2009 Journal Article http://hdl.handle.net/20.500.11937/24925 10.1007/s00530-009-0162-4 Springer restricted |
| spellingShingle | Lugmayr, Artur Reymann, S. Bruns, V. Rachwalski, J. Kemper, S. Distributing the personal digital environment throughout your entertainment environment: Handling personal metadata across domains |
| title | Distributing the personal digital environment throughout your entertainment environment: Handling personal metadata across domains |
| title_full | Distributing the personal digital environment throughout your entertainment environment: Handling personal metadata across domains |
| title_fullStr | Distributing the personal digital environment throughout your entertainment environment: Handling personal metadata across domains |
| title_full_unstemmed | Distributing the personal digital environment throughout your entertainment environment: Handling personal metadata across domains |
| title_short | Distributing the personal digital environment throughout your entertainment environment: Handling personal metadata across domains |
| title_sort | distributing the personal digital environment throughout your entertainment environment: handling personal metadata across domains |
| url | http://hdl.handle.net/20.500.11937/24925 |