Distributing the personal digital environment throughout your entertainment environment: Handling personal metadata across domains

It is a fact, that we are surrounded by more and more ubiquitous services in entertainment computation. All sorts of devices are more and more connected, and personalization becomes more and more a major issue. We are living in a world with two layers: the real physical layer being our real-world, a...

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Main Authors: Lugmayr, Artur, Reymann, S., Bruns, V., Rachwalski, J., Kemper, S.
Format: Journal Article
Published: Springer 2009
Online Access:http://hdl.handle.net/20.500.11937/24925
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author Lugmayr, Artur
Reymann, S.
Bruns, V.
Rachwalski, J.
Kemper, S.
author_facet Lugmayr, Artur
Reymann, S.
Bruns, V.
Rachwalski, J.
Kemper, S.
author_sort Lugmayr, Artur
building Curtin Institutional Repository
collection Online Access
description It is a fact, that we are surrounded by more and more ubiquitous services in entertainment computation. All sorts of devices are more and more connected, and personalization becomes more and more a major issue. We are living in a world with two layers: the real physical layer being our real-world, and its synthetic overlay consisting of location-based services, chatting applications, or Web 2.0 offers. In the real-world, communication between humans is a matter of personality of different persons: exchanging information about each other, finding common interests, or finding common conversation themes. In the synthetic overlay, communication becomes a matter of distribution of personal profiles or automating profile matching. The open-source platform Portable Personality (P2) ( www.portable-personality.org ) faces this challenge, and provides a platform for cross-service interchange of personal context information based on any generic metadata type. P2's software architecture is designed for mining, enriching, and exchanging personal profiles between arbitrary multimedia services. The long-term vision of P2 is to provide a personality profile rather than a personal context information profile to enable communication between human and device as a matter of personalities, rather than automated matching of profiles. Two different scenarios, the Smart Social Network (SSN), and the personalization of audio-visual data are presented as practical use-case for P2. © 2009 Springer-Verlag.
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spelling curtin-20.500.11937-249252017-09-13T15:12:26Z Distributing the personal digital environment throughout your entertainment environment: Handling personal metadata across domains Lugmayr, Artur Reymann, S. Bruns, V. Rachwalski, J. Kemper, S. It is a fact, that we are surrounded by more and more ubiquitous services in entertainment computation. All sorts of devices are more and more connected, and personalization becomes more and more a major issue. We are living in a world with two layers: the real physical layer being our real-world, and its synthetic overlay consisting of location-based services, chatting applications, or Web 2.0 offers. In the real-world, communication between humans is a matter of personality of different persons: exchanging information about each other, finding common interests, or finding common conversation themes. In the synthetic overlay, communication becomes a matter of distribution of personal profiles or automating profile matching. The open-source platform Portable Personality (P2) ( www.portable-personality.org ) faces this challenge, and provides a platform for cross-service interchange of personal context information based on any generic metadata type. P2's software architecture is designed for mining, enriching, and exchanging personal profiles between arbitrary multimedia services. The long-term vision of P2 is to provide a personality profile rather than a personal context information profile to enable communication between human and device as a matter of personalities, rather than automated matching of profiles. Two different scenarios, the Smart Social Network (SSN), and the personalization of audio-visual data are presented as practical use-case for P2. © 2009 Springer-Verlag. 2009 Journal Article http://hdl.handle.net/20.500.11937/24925 10.1007/s00530-009-0162-4 Springer restricted
spellingShingle Lugmayr, Artur
Reymann, S.
Bruns, V.
Rachwalski, J.
Kemper, S.
Distributing the personal digital environment throughout your entertainment environment: Handling personal metadata across domains
title Distributing the personal digital environment throughout your entertainment environment: Handling personal metadata across domains
title_full Distributing the personal digital environment throughout your entertainment environment: Handling personal metadata across domains
title_fullStr Distributing the personal digital environment throughout your entertainment environment: Handling personal metadata across domains
title_full_unstemmed Distributing the personal digital environment throughout your entertainment environment: Handling personal metadata across domains
title_short Distributing the personal digital environment throughout your entertainment environment: Handling personal metadata across domains
title_sort distributing the personal digital environment throughout your entertainment environment: handling personal metadata across domains
url http://hdl.handle.net/20.500.11937/24925