Designing a Computational Model of Learning
What would a game or simulation need to have in order to teach a teacher how people learn? This chapter uses a four-part framework of knowledge, learner, assessment and community (Bransford, Brown, & Cocking, 2000) to discuss design considerations for building a computational model of learning....
| Main Author: | Gibson, David |
|---|---|
| Format: | Book Chapter |
| Published: |
Information Science Reference
2009
|
| Online Access: | http://hdl.handle.net/20.500.11937/24551 |
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