Designing a Computational Model of Learning

What would a game or simulation need to have in order to teach a teacher how people learn? This chapter uses a four-part framework of knowledge, learner, assessment and community (Bransford, Brown, & Cocking, 2000) to discuss design considerations for building a computational model of learning....

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Bibliographic Details
Main Author: Gibson, David
Format: Book Chapter
Published: Information Science Reference 2009
Online Access:http://hdl.handle.net/20.500.11937/24551