Designing a Computational Model of Learning
What would a game or simulation need to have in order to teach a teacher how people learn? This chapter uses a four-part framework of knowledge, learner, assessment and community (Bransford, Brown, & Cocking, 2000) to discuss design considerations for building a computational model of learning....
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| Format: | Book Chapter |
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Information Science Reference
2009
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| Online Access: | http://hdl.handle.net/20.500.11937/24551 |
| _version_ | 1848751462584156160 |
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| author | Gibson, David |
| author_facet | Gibson, David |
| author_sort | Gibson, David |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | What would a game or simulation need to have in order to teach a teacher how people learn? This chapter uses a four-part framework of knowledge, learner, assessment and community (Bransford, Brown, & Cocking, 2000) to discuss design considerations for building a computational model of learning. A teaching simulation – simSchool - helps illustrate selected psychological, physical and cognitive models and how intelligence can be represented in software agents. The design discussion includes evolutionary perspectives on artificial intelligence and the role of the conceptual assessment framework (Mislevy, Steinberg, & Almond, 2003) for automating feedback to the simulation user. The purpose of the chapter is to integrate a number of theories into a design framework for a computational model of learning. |
| first_indexed | 2025-11-14T07:53:07Z |
| format | Book Chapter |
| id | curtin-20.500.11937-24551 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T07:53:07Z |
| publishDate | 2009 |
| publisher | Information Science Reference |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-245512017-01-30T12:43:46Z Designing a Computational Model of Learning Gibson, David What would a game or simulation need to have in order to teach a teacher how people learn? This chapter uses a four-part framework of knowledge, learner, assessment and community (Bransford, Brown, & Cocking, 2000) to discuss design considerations for building a computational model of learning. A teaching simulation – simSchool - helps illustrate selected psychological, physical and cognitive models and how intelligence can be represented in software agents. The design discussion includes evolutionary perspectives on artificial intelligence and the role of the conceptual assessment framework (Mislevy, Steinberg, & Almond, 2003) for automating feedback to the simulation user. The purpose of the chapter is to integrate a number of theories into a design framework for a computational model of learning. 2009 Book Chapter http://hdl.handle.net/20.500.11937/24551 Information Science Reference restricted |
| spellingShingle | Gibson, David Designing a Computational Model of Learning |
| title | Designing a Computational Model of Learning |
| title_full | Designing a Computational Model of Learning |
| title_fullStr | Designing a Computational Model of Learning |
| title_full_unstemmed | Designing a Computational Model of Learning |
| title_short | Designing a Computational Model of Learning |
| title_sort | designing a computational model of learning |
| url | http://hdl.handle.net/20.500.11937/24551 |