Designing a Computational Model of Learning

What would a game or simulation need to have in order to teach a teacher how people learn? This chapter uses a four-part framework of knowledge, learner, assessment and community (Bransford, Brown, & Cocking, 2000) to discuss design considerations for building a computational model of learning....

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Main Author: Gibson, David
Format: Book Chapter
Published: Information Science Reference 2009
Online Access:http://hdl.handle.net/20.500.11937/24551
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author Gibson, David
author_facet Gibson, David
author_sort Gibson, David
building Curtin Institutional Repository
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description What would a game or simulation need to have in order to teach a teacher how people learn? This chapter uses a four-part framework of knowledge, learner, assessment and community (Bransford, Brown, & Cocking, 2000) to discuss design considerations for building a computational model of learning. A teaching simulation – simSchool - helps illustrate selected psychological, physical and cognitive models and how intelligence can be represented in software agents. The design discussion includes evolutionary perspectives on artificial intelligence and the role of the conceptual assessment framework (Mislevy, Steinberg, & Almond, 2003) for automating feedback to the simulation user. The purpose of the chapter is to integrate a number of theories into a design framework for a computational model of learning.
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spelling curtin-20.500.11937-245512017-01-30T12:43:46Z Designing a Computational Model of Learning Gibson, David What would a game or simulation need to have in order to teach a teacher how people learn? This chapter uses a four-part framework of knowledge, learner, assessment and community (Bransford, Brown, & Cocking, 2000) to discuss design considerations for building a computational model of learning. A teaching simulation – simSchool - helps illustrate selected psychological, physical and cognitive models and how intelligence can be represented in software agents. The design discussion includes evolutionary perspectives on artificial intelligence and the role of the conceptual assessment framework (Mislevy, Steinberg, & Almond, 2003) for automating feedback to the simulation user. The purpose of the chapter is to integrate a number of theories into a design framework for a computational model of learning. 2009 Book Chapter http://hdl.handle.net/20.500.11937/24551 Information Science Reference restricted
spellingShingle Gibson, David
Designing a Computational Model of Learning
title Designing a Computational Model of Learning
title_full Designing a Computational Model of Learning
title_fullStr Designing a Computational Model of Learning
title_full_unstemmed Designing a Computational Model of Learning
title_short Designing a Computational Model of Learning
title_sort designing a computational model of learning
url http://hdl.handle.net/20.500.11937/24551