Designing a Computational Model of Learning

What would a game or simulation need to have in order to teach a teacher how people learn? This chapter uses a four-part framework of knowledge, learner, assessment and community (Bransford, Brown, & Cocking, 2000) to discuss design considerations for building a computational model of learning....

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Bibliographic Details
Main Author: Gibson, David
Format: Book Chapter
Published: Information Science Reference 2009
Online Access:http://hdl.handle.net/20.500.11937/24551
Description
Summary:What would a game or simulation need to have in order to teach a teacher how people learn? This chapter uses a four-part framework of knowledge, learner, assessment and community (Bransford, Brown, & Cocking, 2000) to discuss design considerations for building a computational model of learning. A teaching simulation – simSchool - helps illustrate selected psychological, physical and cognitive models and how intelligence can be represented in software agents. The design discussion includes evolutionary perspectives on artificial intelligence and the role of the conceptual assessment framework (Mislevy, Steinberg, & Almond, 2003) for automating feedback to the simulation user. The purpose of the chapter is to integrate a number of theories into a design framework for a computational model of learning.