Digital play: The use of creative technologies in the early years

This chapter showcases a new framework (Technology and Play Framework) for teachers to consider when planning the use of digital technologies in the early years of formal schooling. It also presents the findings from a pilot study conducted with an F-1 (Foundation year and year 1) class in an Austra...

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Bibliographic Details
Main Authors: Howell, Jennifer, McDonald, S.
Other Authors: Yang, Zongkai
Format: Book Chapter
Published: Information Science Reference (IGI Global) 2013
Online Access:http://hdl.handle.net/20.500.11937/22921
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author Howell, Jennifer
McDonald, S.
author2 Yang, Zongkai
author_facet Yang, Zongkai
Howell, Jennifer
McDonald, S.
author_sort Howell, Jennifer
building Curtin Institutional Repository
collection Online Access
description This chapter showcases a new framework (Technology and Play Framework) for teachers to consider when planning the use of digital technologies in the early years of formal schooling. It also presents the findings from a pilot study conducted with an F-1 (Foundation year and year 1) class in an Australian primary school that demonstrated how this framework could direct the effective use of a specific digital technology in terms of student learning outcomes with particular focus on literacy and numeracy. While play is recognised as an essential component of good practice in early childhood settings, it needs to be reconsidered and aligned to incorporate emerging digital technologies and complementary pedogogical practices in order to support authentic learning.
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format Book Chapter
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institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T07:45:53Z
publishDate 2013
publisher Information Science Reference (IGI Global)
recordtype eprints
repository_type Digital Repository
spelling curtin-20.500.11937-229212023-02-08T04:10:49Z Digital play: The use of creative technologies in the early years Howell, Jennifer McDonald, S. Yang, Zongkai Yang, Harrison Hao Wu, Di Liu, Sanya This chapter showcases a new framework (Technology and Play Framework) for teachers to consider when planning the use of digital technologies in the early years of formal schooling. It also presents the findings from a pilot study conducted with an F-1 (Foundation year and year 1) class in an Australian primary school that demonstrated how this framework could direct the effective use of a specific digital technology in terms of student learning outcomes with particular focus on literacy and numeracy. While play is recognised as an essential component of good practice in early childhood settings, it needs to be reconsidered and aligned to incorporate emerging digital technologies and complementary pedogogical practices in order to support authentic learning. 2013 Book Chapter http://hdl.handle.net/20.500.11937/22921 10.4018/978-1-4666-4538-7.ch010 Information Science Reference (IGI Global) restricted
spellingShingle Howell, Jennifer
McDonald, S.
Digital play: The use of creative technologies in the early years
title Digital play: The use of creative technologies in the early years
title_full Digital play: The use of creative technologies in the early years
title_fullStr Digital play: The use of creative technologies in the early years
title_full_unstemmed Digital play: The use of creative technologies in the early years
title_short Digital play: The use of creative technologies in the early years
title_sort digital play: the use of creative technologies in the early years
url http://hdl.handle.net/20.500.11937/22921