Digital play: The use of creative technologies in the early years
This chapter showcases a new framework (Technology and Play Framework) for teachers to consider when planning the use of digital technologies in the early years of formal schooling. It also presents the findings from a pilot study conducted with an F-1 (Foundation year and year 1) class in an Austra...
| Main Authors: | , |
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| Other Authors: | |
| Format: | Book Chapter |
| Published: |
Information Science Reference (IGI Global)
2013
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| Online Access: | http://hdl.handle.net/20.500.11937/22921 |
| _version_ | 1848751008072597504 |
|---|---|
| author | Howell, Jennifer McDonald, S. |
| author2 | Yang, Zongkai |
| author_facet | Yang, Zongkai Howell, Jennifer McDonald, S. |
| author_sort | Howell, Jennifer |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | This chapter showcases a new framework (Technology and Play Framework) for teachers to consider when planning the use of digital technologies in the early years of formal schooling. It also presents the findings from a pilot study conducted with an F-1 (Foundation year and year 1) class in an Australian primary school that demonstrated how this framework could direct the effective use of a specific digital technology in terms of student learning outcomes with particular focus on literacy and numeracy. While play is recognised as an essential component of good practice in early childhood settings, it needs to be reconsidered and aligned to incorporate emerging digital technologies and complementary pedogogical practices in order to support authentic learning. |
| first_indexed | 2025-11-14T07:45:53Z |
| format | Book Chapter |
| id | curtin-20.500.11937-22921 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T07:45:53Z |
| publishDate | 2013 |
| publisher | Information Science Reference (IGI Global) |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-229212023-02-08T04:10:49Z Digital play: The use of creative technologies in the early years Howell, Jennifer McDonald, S. Yang, Zongkai Yang, Harrison Hao Wu, Di Liu, Sanya This chapter showcases a new framework (Technology and Play Framework) for teachers to consider when planning the use of digital technologies in the early years of formal schooling. It also presents the findings from a pilot study conducted with an F-1 (Foundation year and year 1) class in an Australian primary school that demonstrated how this framework could direct the effective use of a specific digital technology in terms of student learning outcomes with particular focus on literacy and numeracy. While play is recognised as an essential component of good practice in early childhood settings, it needs to be reconsidered and aligned to incorporate emerging digital technologies and complementary pedogogical practices in order to support authentic learning. 2013 Book Chapter http://hdl.handle.net/20.500.11937/22921 10.4018/978-1-4666-4538-7.ch010 Information Science Reference (IGI Global) restricted |
| spellingShingle | Howell, Jennifer McDonald, S. Digital play: The use of creative technologies in the early years |
| title | Digital play: The use of creative technologies in the early years |
| title_full | Digital play: The use of creative technologies in the early years |
| title_fullStr | Digital play: The use of creative technologies in the early years |
| title_full_unstemmed | Digital play: The use of creative technologies in the early years |
| title_short | Digital play: The use of creative technologies in the early years |
| title_sort | digital play: the use of creative technologies in the early years |
| url | http://hdl.handle.net/20.500.11937/22921 |