New-Generation Active Videogaming Maintains Energy Expenditure in Children Across Repeated Bouts

© Copyright 2013, Mary Ann Liebert, Inc. 2013.Objective: Active videogames (AVGs) remain popular among 10-15-year-old children. The Xbox 360 Kinect™ from Microsoft (Redmond, WA) represents a new generation of AVGs where body movements are used to control gameplay. The purpose of this study was to me...

Full description

Bibliographic Details
Main Authors: Rosenberg, M., Lay, B., Lee, M., Derbyshire, A., Kur, J., Ferguson, R., Maitland, C., Mills, A., Davies, C., Pratt, Steve, Braham, R.
Format: Journal Article
Published: Mary Ann Liebert, Inc Publishers 2013
Online Access:http://hdl.handle.net/20.500.11937/21232