New-Generation Active Videogaming Maintains Energy Expenditure in Children Across Repeated Bouts
© Copyright 2013, Mary Ann Liebert, Inc. 2013.Objective: Active videogames (AVGs) remain popular among 10-15-year-old children. The Xbox 360 Kinect™ from Microsoft (Redmond, WA) represents a new generation of AVGs where body movements are used to control gameplay. The purpose of this study was to me...
| Main Authors: | , , , , , , , , , , |
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| Format: | Journal Article |
| Published: |
Mary Ann Liebert, Inc Publishers
2013
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| Online Access: | http://hdl.handle.net/20.500.11937/21232 |