A survey on network game cheats and P2P solutions
The increasing popularity of Massively Multiplayer Online Games (MMOG) - games involving thousands of players participating simultaneously in a single virtual world - has highlighted the scalability bottlenecks present in centralised Client/Server (C/S) architectures. Researchers are proposing Peer-...
| Main Authors: | Webb, Steven, Soh, Sieteng |
|---|---|
| Format: | Journal Article |
| Published: |
Australian National University
2008
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| Subjects: | |
| Online Access: | http://hdl.handle.net/20.500.11937/21213 |
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