A survey on network game cheats and P2P solutions

The increasing popularity of Massively Multiplayer Online Games (MMOG) - games involving thousands of players participating simultaneously in a single virtual world - has highlighted the scalability bottlenecks present in centralised Client/Server (C/S) architectures. Researchers are proposing Peer-...

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Bibliographic Details
Main Authors: Webb, Steven, Soh, Sieteng
Format: Journal Article
Published: Australian National University 2008
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/21213