Effects of home access to active videogames on child self-esteem, enjoyment of physical activity, and anxiety related to electronic games: results from a randomized controlled trial
Objective: Active-input videogames could provide a useful conduit for increasing physical activity by improving a child’s self-confidence, physical activity enjoyment, and reducing anxiety. Therefore this study evaluated the impact of (a) the removal of home access to traditional electronic games or...
| Main Authors: | , , , , |
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| Format: | Journal Article |
| Published: |
Mary Ann Liebert, Inc Publishers
2014
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| Online Access: | http://hdl.handle.net/20.500.11937/20753 |