Design and Evaluation of a Learner-Centric Immersive Virtual Learning Environment for Physics Education

There is a growing interest in virtual immersive environments such as virtual worlds for gaming, socialization, and also learning purpose. Frequently three major issues are mentioned, when using 3D worlds for education scenarios: high technical requirements, low user acceptance and missing technical...

Full description

Bibliographic Details
Main Authors: Pirker, J., Gϋtl, Christian, Belcher, J., Bailey, P.
Other Authors: A Holzinger
Format: Conference Paper
Published: Springer Berlin Heidelberg 2013
Subjects:
Online Access:http://link.springer.com/chapter/10.1007%2F978-3-642-39062-3_34#page-1
http://hdl.handle.net/20.500.11937/19736
_version_ 1848750115171336192
author Pirker, J.
Gϋtl, Christian
Belcher, J.
Bailey, P.
author2 A Holzinger
author_facet A Holzinger
Pirker, J.
Gϋtl, Christian
Belcher, J.
Bailey, P.
author_sort Pirker, J.
building Curtin Institutional Repository
collection Online Access
description There is a growing interest in virtual immersive environments such as virtual worlds for gaming, socialization, and also learning purpose. Frequently three major issues are mentioned, when using 3D worlds for education scenarios: high technical requirements, low user acceptance and missing technical know-how. The last two issues can be decreased using an elaborate user-centric design with focus on the pedagogical objectives to improve the user experience and enhance the usability. This paper discusses design principles for immersive, three-dimensional environments and in-world tools with focus on pedagogical aspects and presents based on these principles an implementation of a virtual world environment for physics education which integrates the pedagogical model TEAL. A first showcase was built in Open Wonderland and evaluated and tested by student groups and domain experts with focus on usability and pedagogical ambitions. The evaluation shows that the implementation of a learning-centric model focusing on the pedagogical main objectives and de-signed in-line with the usability guidelines, the issues user acceptance and miss-ing technical know-how were minimized.
first_indexed 2025-11-14T07:31:42Z
format Conference Paper
id curtin-20.500.11937-19736
institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T07:31:42Z
publishDate 2013
publisher Springer Berlin Heidelberg
recordtype eprints
repository_type Digital Repository
spelling curtin-20.500.11937-197362023-02-08T03:49:41Z Design and Evaluation of a Learner-Centric Immersive Virtual Learning Environment for Physics Education Pirker, J. Gϋtl, Christian Belcher, J. Bailey, P. A Holzinger M Ziefle M Hitz M Debevc TEALsim Usability Heuristics Collaborative Learning Learner-Centric De-sign Virtual World Open Wonderland TEAL Physics Education There is a growing interest in virtual immersive environments such as virtual worlds for gaming, socialization, and also learning purpose. Frequently three major issues are mentioned, when using 3D worlds for education scenarios: high technical requirements, low user acceptance and missing technical know-how. The last two issues can be decreased using an elaborate user-centric design with focus on the pedagogical objectives to improve the user experience and enhance the usability. This paper discusses design principles for immersive, three-dimensional environments and in-world tools with focus on pedagogical aspects and presents based on these principles an implementation of a virtual world environment for physics education which integrates the pedagogical model TEAL. A first showcase was built in Open Wonderland and evaluated and tested by student groups and domain experts with focus on usability and pedagogical ambitions. The evaluation shows that the implementation of a learning-centric model focusing on the pedagogical main objectives and de-signed in-line with the usability guidelines, the issues user acceptance and miss-ing technical know-how were minimized. 2013 Conference Paper http://hdl.handle.net/20.500.11937/19736 http://link.springer.com/chapter/10.1007%2F978-3-642-39062-3_34#page-1 Springer Berlin Heidelberg restricted
spellingShingle TEALsim
Usability Heuristics
Collaborative Learning
Learner-Centric De-sign
Virtual World
Open Wonderland
TEAL
Physics Education
Pirker, J.
Gϋtl, Christian
Belcher, J.
Bailey, P.
Design and Evaluation of a Learner-Centric Immersive Virtual Learning Environment for Physics Education
title Design and Evaluation of a Learner-Centric Immersive Virtual Learning Environment for Physics Education
title_full Design and Evaluation of a Learner-Centric Immersive Virtual Learning Environment for Physics Education
title_fullStr Design and Evaluation of a Learner-Centric Immersive Virtual Learning Environment for Physics Education
title_full_unstemmed Design and Evaluation of a Learner-Centric Immersive Virtual Learning Environment for Physics Education
title_short Design and Evaluation of a Learner-Centric Immersive Virtual Learning Environment for Physics Education
title_sort design and evaluation of a learner-centric immersive virtual learning environment for physics education
topic TEALsim
Usability Heuristics
Collaborative Learning
Learner-Centric De-sign
Virtual World
Open Wonderland
TEAL
Physics Education
url http://link.springer.com/chapter/10.1007%2F978-3-642-39062-3_34#page-1
http://hdl.handle.net/20.500.11937/19736