A Preliminary Evaluation of The Use of Graphic Novels in Teaching Information Systems

As a result of declining student numbers, and poor satisfaction ratings, an introductory information systems unit was completely redeveloped. A number of innovative initiatives were designed and implemented and the unit has seen a significant improvement in student satisfaction rates. This paper des...

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Bibliographic Details
Main Authors: Aitken, Ashley, Hatt, G.
Other Authors: John Lamp
Format: Conference Paper
Published: Deakin University 2012
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/18622
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author Aitken, Ashley
Hatt, G.
author2 John Lamp
author_facet John Lamp
Aitken, Ashley
Hatt, G.
author_sort Aitken, Ashley
building Curtin Institutional Repository
collection Online Access
description As a result of declining student numbers, and poor satisfaction ratings, an introductory information systems unit was completely redeveloped. A number of innovative initiatives were designed and implemented and the unit has seen a significant improvement in student satisfaction rates. This paper describes the development of a series of graphic novels as a strategy to both increase student engagement with the unit content and enhance the attainment of learning outcomes. It also discusses how the graphic novels were used in lectures, workshops, and competitions to increase student engagement (with varying degrees of success). Students have generally found the graphic novels to be a valuable learning resource. There is a paucity of studies on the impact of graphic novels as a teaching tool, particularly within the context of higher education, and this research is a contribution to this evident gap in the literature.
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institution Curtin University Malaysia
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publishDate 2012
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spelling curtin-20.500.11937-186222017-01-30T12:08:53Z A Preliminary Evaluation of The Use of Graphic Novels in Teaching Information Systems Aitken, Ashley Hatt, G. John Lamp Information Systems Graphic novels student engagement teaching As a result of declining student numbers, and poor satisfaction ratings, an introductory information systems unit was completely redeveloped. A number of innovative initiatives were designed and implemented and the unit has seen a significant improvement in student satisfaction rates. This paper describes the development of a series of graphic novels as a strategy to both increase student engagement with the unit content and enhance the attainment of learning outcomes. It also discusses how the graphic novels were used in lectures, workshops, and competitions to increase student engagement (with varying degrees of success). Students have generally found the graphic novels to be a valuable learning resource. There is a paucity of studies on the impact of graphic novels as a teaching tool, particularly within the context of higher education, and this research is a contribution to this evident gap in the literature. 2012 Conference Paper http://hdl.handle.net/20.500.11937/18622 Deakin University restricted
spellingShingle Information Systems
Graphic novels
student engagement
teaching
Aitken, Ashley
Hatt, G.
A Preliminary Evaluation of The Use of Graphic Novels in Teaching Information Systems
title A Preliminary Evaluation of The Use of Graphic Novels in Teaching Information Systems
title_full A Preliminary Evaluation of The Use of Graphic Novels in Teaching Information Systems
title_fullStr A Preliminary Evaluation of The Use of Graphic Novels in Teaching Information Systems
title_full_unstemmed A Preliminary Evaluation of The Use of Graphic Novels in Teaching Information Systems
title_short A Preliminary Evaluation of The Use of Graphic Novels in Teaching Information Systems
title_sort preliminary evaluation of the use of graphic novels in teaching information systems
topic Information Systems
Graphic novels
student engagement
teaching
url http://hdl.handle.net/20.500.11937/18622