Gamification in logistics and supply chain education: Extending active learning
Engagement with users involved in an activity has become increasingly important, particularly in Higher Education. We review the concept of gamification and outline several existing applications. These incorporate game elements into existing systems and tasks in a way that increases user engagement...
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| Format: | Conference Paper |
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IADIS Press
2012
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| Online Access: | http://hdl.handle.net/20.500.11937/16889 |
| _version_ | 1848749305860456448 |
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| author | Wood, Lincoln Reiners, Torsten |
| author2 | Piet Kommers |
| author_facet | Piet Kommers Wood, Lincoln Reiners, Torsten |
| author_sort | Wood, Lincoln |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | Engagement with users involved in an activity has become increasingly important, particularly in Higher Education. We review the concept of gamification and outline several existing applications. These incorporate game elements into existing systems and tasks in a way that increases user engagement in the process. Current approaches in logistics and supply chain education are discussed in relation to active learning. We develop a framework that combines several gamification elements that can be relatively easily incorporated into existing approaches and learning management systems (LMSs) in ways that aims to increase engagement and extend active learning. This framework and the relationship between the elements provide fertile ground for further research. |
| first_indexed | 2025-11-14T07:18:50Z |
| format | Conference Paper |
| id | curtin-20.500.11937-16889 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T07:18:50Z |
| publishDate | 2012 |
| publisher | IADIS Press |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-168892023-02-02T07:57:38Z Gamification in logistics and supply chain education: Extending active learning Wood, Lincoln Reiners, Torsten Piet Kommers Tomayess Issa Pedro Isaias L&SCM education active learning process improvement authentic learning gamification Engagement with users involved in an activity has become increasingly important, particularly in Higher Education. We review the concept of gamification and outline several existing applications. These incorporate game elements into existing systems and tasks in a way that increases user engagement in the process. Current approaches in logistics and supply chain education are discussed in relation to active learning. We develop a framework that combines several gamification elements that can be relatively easily incorporated into existing approaches and learning management systems (LMSs) in ways that aims to increase engagement and extend active learning. This framework and the relationship between the elements provide fertile ground for further research. 2012 Conference Paper http://hdl.handle.net/20.500.11937/16889 IADIS Press fulltext |
| spellingShingle | L&SCM education active learning process improvement authentic learning gamification Wood, Lincoln Reiners, Torsten Gamification in logistics and supply chain education: Extending active learning |
| title | Gamification in logistics and supply chain education: Extending active learning |
| title_full | Gamification in logistics and supply chain education: Extending active learning |
| title_fullStr | Gamification in logistics and supply chain education: Extending active learning |
| title_full_unstemmed | Gamification in logistics and supply chain education: Extending active learning |
| title_short | Gamification in logistics and supply chain education: Extending active learning |
| title_sort | gamification in logistics and supply chain education: extending active learning |
| topic | L&SCM education active learning process improvement authentic learning gamification |
| url | http://hdl.handle.net/20.500.11937/16889 |