Gamification in logistics and supply chain education: Extending active learning

Engagement with users involved in an activity has become increasingly important, particularly in Higher Education. We review the concept of gamification and outline several existing applications. These incorporate game elements into existing systems and tasks in a way that increases user engagement...

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Bibliographic Details
Main Authors: Wood, Lincoln, Reiners, Torsten
Other Authors: Piet Kommers
Format: Conference Paper
Published: IADIS Press 2012
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/16889
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author Wood, Lincoln
Reiners, Torsten
author2 Piet Kommers
author_facet Piet Kommers
Wood, Lincoln
Reiners, Torsten
author_sort Wood, Lincoln
building Curtin Institutional Repository
collection Online Access
description Engagement with users involved in an activity has become increasingly important, particularly in Higher Education. We review the concept of gamification and outline several existing applications. These incorporate game elements into existing systems and tasks in a way that increases user engagement in the process. Current approaches in logistics and supply chain education are discussed in relation to active learning. We develop a framework that combines several gamification elements that can be relatively easily incorporated into existing approaches and learning management systems (LMSs) in ways that aims to increase engagement and extend active learning. This framework and the relationship between the elements provide fertile ground for further research.
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institution Curtin University Malaysia
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publishDate 2012
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spelling curtin-20.500.11937-168892023-02-02T07:57:38Z Gamification in logistics and supply chain education: Extending active learning Wood, Lincoln Reiners, Torsten Piet Kommers Tomayess Issa Pedro Isaias L&SCM education active learning process improvement authentic learning gamification Engagement with users involved in an activity has become increasingly important, particularly in Higher Education. We review the concept of gamification and outline several existing applications. These incorporate game elements into existing systems and tasks in a way that increases user engagement in the process. Current approaches in logistics and supply chain education are discussed in relation to active learning. We develop a framework that combines several gamification elements that can be relatively easily incorporated into existing approaches and learning management systems (LMSs) in ways that aims to increase engagement and extend active learning. This framework and the relationship between the elements provide fertile ground for further research. 2012 Conference Paper http://hdl.handle.net/20.500.11937/16889 IADIS Press fulltext
spellingShingle L&SCM education
active learning
process improvement
authentic learning
gamification
Wood, Lincoln
Reiners, Torsten
Gamification in logistics and supply chain education: Extending active learning
title Gamification in logistics and supply chain education: Extending active learning
title_full Gamification in logistics and supply chain education: Extending active learning
title_fullStr Gamification in logistics and supply chain education: Extending active learning
title_full_unstemmed Gamification in logistics and supply chain education: Extending active learning
title_short Gamification in logistics and supply chain education: Extending active learning
title_sort gamification in logistics and supply chain education: extending active learning
topic L&SCM education
active learning
process improvement
authentic learning
gamification
url http://hdl.handle.net/20.500.11937/16889