Gamification in logistics and supply chain education: Extending active learning

Engagement with users involved in an activity has become increasingly important, particularly in Higher Education. We review the concept of gamification and outline several existing applications. These incorporate game elements into existing systems and tasks in a way that increases user engagement...

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Bibliographic Details
Main Authors: Wood, Lincoln, Reiners, Torsten
Other Authors: Piet Kommers
Format: Conference Paper
Published: IADIS Press 2012
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/16889