Gamification in logistics and supply chain education: Extending active learning
Engagement with users involved in an activity has become increasingly important, particularly in Higher Education. We review the concept of gamification and outline several existing applications. These incorporate game elements into existing systems and tasks in a way that increases user engagement...
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| Format: | Conference Paper |
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IADIS Press
2012
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| Online Access: | http://hdl.handle.net/20.500.11937/16889 |