Assessment in serious games: An enhanced approach for integrated assessment forms and feedback to support guided learning

Over the last 100 years, the learning process has changed from being repetitive to a new form of learning based on understanding, independency, learners' empowerment and skills improvement. Game-based learning is an example of these new forms of learning in which experiential learning and guide...

Full description

Bibliographic Details
Main Authors: AL-Smadi, M., Wesiak, G., Guetl, Christian
Other Authors: Michael E. Auer
Format: Conference Paper
Published: IEEE 2012
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/16762
_version_ 1848749268958969856
author AL-Smadi, M.
Wesiak, G.
Guetl, Christian
author2 Michael E. Auer
author_facet Michael E. Auer
AL-Smadi, M.
Wesiak, G.
Guetl, Christian
author_sort AL-Smadi, M.
building Curtin Institutional Repository
collection Online Access
description Over the last 100 years, the learning process has changed from being repetitive to a new form of learning based on understanding, independency, learners' empowerment and skills improvement. Game-based learning is an example of these new forms of learning in which experiential learning and guided intuitive learning is advocated. As a main part of the learning process, assessment is no more considered to discriminate between students, rather than it is used to enhance students learning and encourage them for further progress and success. In the new era for assessment, students play major roles in the assessment process where they participate in alternative forms of assessment based on their behavior and performance. Moreover, they are provided with timely and quality feedback to scaffold their learning process and to maintain their progress and success. This paper proposes an enhanced approach for assessment in serious games through which instructors can define assessment rules to guide students through dynamic feedback. A proof-of-concept is developed and first findings depict the applicability of providing dynamic assessment and feedback in stealth mode for serious games.
first_indexed 2025-11-14T07:18:15Z
format Conference Paper
id curtin-20.500.11937-16762
institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T07:18:15Z
publishDate 2012
publisher IEEE
recordtype eprints
repository_type Digital Repository
spelling curtin-20.500.11937-167622017-09-13T16:07:46Z Assessment in serious games: An enhanced approach for integrated assessment forms and feedback to support guided learning AL-Smadi, M. Wesiak, G. Guetl, Christian Michael E. Auer feedback serious games achievement e-assessment dynamic assessment intuitive guided learning game-based learning Over the last 100 years, the learning process has changed from being repetitive to a new form of learning based on understanding, independency, learners' empowerment and skills improvement. Game-based learning is an example of these new forms of learning in which experiential learning and guided intuitive learning is advocated. As a main part of the learning process, assessment is no more considered to discriminate between students, rather than it is used to enhance students learning and encourage them for further progress and success. In the new era for assessment, students play major roles in the assessment process where they participate in alternative forms of assessment based on their behavior and performance. Moreover, they are provided with timely and quality feedback to scaffold their learning process and to maintain their progress and success. This paper proposes an enhanced approach for assessment in serious games through which instructors can define assessment rules to guide students through dynamic feedback. A proof-of-concept is developed and first findings depict the applicability of providing dynamic assessment and feedback in stealth mode for serious games. 2012 Conference Paper http://hdl.handle.net/20.500.11937/16762 10.1109/ICL.2012.6402089 IEEE restricted
spellingShingle feedback
serious games
achievement
e-assessment
dynamic assessment
intuitive guided learning
game-based learning
AL-Smadi, M.
Wesiak, G.
Guetl, Christian
Assessment in serious games: An enhanced approach for integrated assessment forms and feedback to support guided learning
title Assessment in serious games: An enhanced approach for integrated assessment forms and feedback to support guided learning
title_full Assessment in serious games: An enhanced approach for integrated assessment forms and feedback to support guided learning
title_fullStr Assessment in serious games: An enhanced approach for integrated assessment forms and feedback to support guided learning
title_full_unstemmed Assessment in serious games: An enhanced approach for integrated assessment forms and feedback to support guided learning
title_short Assessment in serious games: An enhanced approach for integrated assessment forms and feedback to support guided learning
title_sort assessment in serious games: an enhanced approach for integrated assessment forms and feedback to support guided learning
topic feedback
serious games
achievement
e-assessment
dynamic assessment
intuitive guided learning
game-based learning
url http://hdl.handle.net/20.500.11937/16762