Visitors' use and understanding of interactive exhibits and learning of scientific concepts.

Visitors use and understanding of interactive exhibits and their learning of scientific concepts was investigated by three studies. The first study categorised visitors' use of a sound exhibit and found that 49% successfully used the exhibit. Understanding was described with a knowledge hierarc...

Full description

Bibliographic Details
Main Author: McClafferty, Terence P.
Format: Thesis
Language:English
Published: Curtin University 2000
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/1645
_version_ 1848743727235858432
author McClafferty, Terence P.
author_facet McClafferty, Terence P.
author_sort McClafferty, Terence P.
building Curtin Institutional Repository
collection Online Access
description Visitors use and understanding of interactive exhibits and their learning of scientific concepts was investigated by three studies. The first study categorised visitors' use of a sound exhibit and found that 49% successfully used the exhibit. Understanding was described with a knowledge hierarchy and learning was measured using a pre-test and post-test. Findings indicated that many visitors had prior knowledge of the relevant concepts and 50% of visitors learnt a concept from the exhibit. The second study investigated young children's understanding and interaction with the Mitey Quarry, a cooperative exhibit of four elements, conveyor, elevator, auger and sorter, which were used to move balls around the exhibit. Findings indicated that children's activities and their level of understanding varied for each element, though higher levels were achieved with elements that were easily observable. The children's activities began with observation, and then vacillated between manipulation, operation and control of an element. The third study identified the educational objectives of a physical fitness exhibit, Let's Get Physical, and their achievement by high school students. Findings indicated that the instructional sequence integrated cognitive and affective objectives, and although 42% of students stated their intentions to begin new exercise activities in response to the exhibit message "to be active everyday", after two weeks, these intentions had not been enacted. The research has contributed to improved exhibit design by demonstrating the value of knowledge, activity and affective hierarchies in identifying exhibit objectives and providing a means for evaluation. Hierarchies are an effective way to describe and measure the visitors' use and understanding of interactive exhibits and learning from them.
first_indexed 2025-11-14T05:50:10Z
format Thesis
id curtin-20.500.11937-1645
institution Curtin University Malaysia
institution_category Local University
language English
last_indexed 2025-11-14T05:50:10Z
publishDate 2000
publisher Curtin University
recordtype eprints
repository_type Digital Repository
spelling curtin-20.500.11937-16452017-02-20T06:38:09Z Visitors' use and understanding of interactive exhibits and learning of scientific concepts. McClafferty, Terence P. interactive learning interactive science and technology centres interactive exhibits exhibit design Visitors use and understanding of interactive exhibits and their learning of scientific concepts was investigated by three studies. The first study categorised visitors' use of a sound exhibit and found that 49% successfully used the exhibit. Understanding was described with a knowledge hierarchy and learning was measured using a pre-test and post-test. Findings indicated that many visitors had prior knowledge of the relevant concepts and 50% of visitors learnt a concept from the exhibit. The second study investigated young children's understanding and interaction with the Mitey Quarry, a cooperative exhibit of four elements, conveyor, elevator, auger and sorter, which were used to move balls around the exhibit. Findings indicated that children's activities and their level of understanding varied for each element, though higher levels were achieved with elements that were easily observable. The children's activities began with observation, and then vacillated between manipulation, operation and control of an element. The third study identified the educational objectives of a physical fitness exhibit, Let's Get Physical, and their achievement by high school students. Findings indicated that the instructional sequence integrated cognitive and affective objectives, and although 42% of students stated their intentions to begin new exercise activities in response to the exhibit message "to be active everyday", after two weeks, these intentions had not been enacted. The research has contributed to improved exhibit design by demonstrating the value of knowledge, activity and affective hierarchies in identifying exhibit objectives and providing a means for evaluation. Hierarchies are an effective way to describe and measure the visitors' use and understanding of interactive exhibits and learning from them. 2000 Thesis http://hdl.handle.net/20.500.11937/1645 en Curtin University fulltext
spellingShingle interactive learning
interactive science and technology centres
interactive exhibits
exhibit design
McClafferty, Terence P.
Visitors' use and understanding of interactive exhibits and learning of scientific concepts.
title Visitors' use and understanding of interactive exhibits and learning of scientific concepts.
title_full Visitors' use and understanding of interactive exhibits and learning of scientific concepts.
title_fullStr Visitors' use and understanding of interactive exhibits and learning of scientific concepts.
title_full_unstemmed Visitors' use and understanding of interactive exhibits and learning of scientific concepts.
title_short Visitors' use and understanding of interactive exhibits and learning of scientific concepts.
title_sort visitors' use and understanding of interactive exhibits and learning of scientific concepts.
topic interactive learning
interactive science and technology centres
interactive exhibits
exhibit design
url http://hdl.handle.net/20.500.11937/1645