Virtual worlds as a context suited for information systems education: discussion of pedagogical experience and curriculum design with reference to second life
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 applications such as Facebook and MySpace are used ubiquitously in the general population, and Virtual Worlds are becoming increasingly popular in business, for example via simulations in Second Life....
| Main Authors: | , , , |
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| Format: | Journal Article |
| Published: |
Association of Information Technology Professionals (AITP)
2009
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| Subjects: | |
| Online Access: | http://www.jise.appstate.edu/Contents/Contents-20-2.htm http://hdl.handle.net/20.500.11937/15647 |