A comparison of the upper limb movement kinematics utilized by children playing virtual and real table tennis

Active virtual games (AVG) may facilitate gross motor skill development, depending on their fidelity. This study compared the movement patterns of nineteen 10–12 yr old children, while playing table tennis on three AVG consoles (Nintendo Wii, Xbox Kinect, Sony Move) and as a real world task. Wrist a...

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Bibliographic Details
Main Authors: Bufton, Amy, Campbell, Amity, Howie, Erin, Straker, Leon
Format: Journal Article
Published: Elsevier BV; North Holland 2014
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/14067