A comparison of the upper limb movement kinematics utilized by children playing virtual and real table tennis
Active virtual games (AVG) may facilitate gross motor skill development, depending on their fidelity. This study compared the movement patterns of nineteen 10–12 yr old children, while playing table tennis on three AVG consoles (Nintendo Wii, Xbox Kinect, Sony Move) and as a real world task. Wrist a...
| Main Authors: | , , , |
|---|---|
| Format: | Journal Article |
| Published: |
Elsevier BV; North Holland
2014
|
| Subjects: | |
| Online Access: | http://hdl.handle.net/20.500.11937/14067 |