Massively multiplayer online role-play games for learning

This chapter explores whether massively multiplayer online role-play games (MMORPGs) can be usedeffectively to support learning and training communities. The chapter aims to propose that cross-disciplinaryapproaches to the study of game-based learning are needed to support better synthesis ofour cur...

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Main Authors: de Freitas, Sara, Griffiths, M.
Format: Book Chapter
Published: IGI Global 2009
Online Access:http://hdl.handle.net/20.500.11937/11807
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author de Freitas, Sara
Griffiths, M.
author_facet de Freitas, Sara
Griffiths, M.
author_sort de Freitas, Sara
building Curtin Institutional Repository
collection Online Access
description This chapter explores whether massively multiplayer online role-play games (MMORPGs) can be usedeffectively to support learning and training communities. The chapter aims to propose that cross-disciplinaryapproaches to the study of game-based learning are needed to support better synthesis ofour current understanding of the effectiveness of learning with games. The chapter therefore includesa brief literature review of online gaming research to date, taken from psychological and educationalresearch perspectives. The chapter explores the main types of online games and highlights the mainthemes of research undertaken through a consideration of the use of online gaming in current learningand training contexts where online gaming is being used to support experiential and discovery learningapproaches. This chapter indicates future directions for cross-disciplinary research approaches in thisfield and considers how collaborative learning could best be supported through this approach.
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format Book Chapter
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institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T06:56:33Z
publishDate 2009
publisher IGI Global
recordtype eprints
repository_type Digital Repository
spelling curtin-20.500.11937-118072017-01-30T11:27:00Z Massively multiplayer online role-play games for learning de Freitas, Sara Griffiths, M. This chapter explores whether massively multiplayer online role-play games (MMORPGs) can be usedeffectively to support learning and training communities. The chapter aims to propose that cross-disciplinaryapproaches to the study of game-based learning are needed to support better synthesis ofour current understanding of the effectiveness of learning with games. The chapter therefore includesa brief literature review of online gaming research to date, taken from psychological and educationalresearch perspectives. The chapter explores the main types of online games and highlights the mainthemes of research undertaken through a consideration of the use of online gaming in current learningand training contexts where online gaming is being used to support experiential and discovery learningapproaches. This chapter indicates future directions for cross-disciplinary research approaches in thisfield and considers how collaborative learning could best be supported through this approach. 2009 Book Chapter http://hdl.handle.net/20.500.11937/11807 IGI Global restricted
spellingShingle de Freitas, Sara
Griffiths, M.
Massively multiplayer online role-play games for learning
title Massively multiplayer online role-play games for learning
title_full Massively multiplayer online role-play games for learning
title_fullStr Massively multiplayer online role-play games for learning
title_full_unstemmed Massively multiplayer online role-play games for learning
title_short Massively multiplayer online role-play games for learning
title_sort massively multiplayer online role-play games for learning
url http://hdl.handle.net/20.500.11937/11807