Massively multiplayer online role-play games for learning
This chapter explores whether massively multiplayer online role-play games (MMORPGs) can be usedeffectively to support learning and training communities. The chapter aims to propose that cross-disciplinaryapproaches to the study of game-based learning are needed to support better synthesis ofour cur...
| Main Authors: | , |
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| Format: | Book Chapter |
| Published: |
IGI Global
2009
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| Online Access: | http://hdl.handle.net/20.500.11937/11807 |