Entering Farmville: Finding Value in Social Games

Social games—games that operate within social network sites (SNS) and draw on a user’s social graph—are a rapidly growing phenomena. According to AppData’s facebook applications report, Zynga’s social game, Farmville, as at the 15th March 2012, had 29,100,000 monthly active users (MAU) and 5,800,000...

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Main Authors: Balnaves, Mark, Willson, Michele, Leaver, Tama
Other Authors: C. Anyanwu
Format: Conference Paper
Published: Australian and New Zealand Communication Association 2012
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/11405
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author Balnaves, Mark
Willson, Michele
Leaver, Tama
author2 C. Anyanwu
author_facet C. Anyanwu
Balnaves, Mark
Willson, Michele
Leaver, Tama
author_sort Balnaves, Mark
building Curtin Institutional Repository
collection Online Access
description Social games—games that operate within social network sites (SNS) and draw on a user’s social graph—are a rapidly growing phenomena. According to AppData’s facebook applications report, Zynga’s social game, Farmville, as at the 15th March 2012, had 29,100,000 monthly active users (MAU) and 5,800,000 daily active users (DAU). The site also lists Farmville as no. 7 on the App leaderboard, and Zynga, the game designer, as no. 1 on the developer leaderboard with 245,429,908 MAU’s. These are not small numbers and clearly indicate a level of engagement and correspondingly, of revenue generation that warrant closer examination. However, the value of social gaming is far from just economic, with the experiences of game-play, and the broader social interactions possible surrounding social games, potentially creating value for the game company and players themselves in a number of different ways. This paper will explore the experience of the Zynga game Farmville, with particular focus on the question of value. Primary evidence will be drawn from the ethnographic experiences of one of the authors who spent several months immersed in Farmville as an explicitly positioned ethnographic researcher (as part of a larger ARC Linkage grant on social gaming on the internet). In order to situate these findings, this paper will also provide a brief history of the games leading to Farmville and explore the broader context of value creation in social games.
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spelling curtin-20.500.11937-114052023-02-02T07:57:37Z Entering Farmville: Finding Value in Social Games Balnaves, Mark Willson, Michele Leaver, Tama C. Anyanwu K. Green J. Sykes zynga data mining casual games social games facebook farmville Social games—games that operate within social network sites (SNS) and draw on a user’s social graph—are a rapidly growing phenomena. According to AppData’s facebook applications report, Zynga’s social game, Farmville, as at the 15th March 2012, had 29,100,000 monthly active users (MAU) and 5,800,000 daily active users (DAU). The site also lists Farmville as no. 7 on the App leaderboard, and Zynga, the game designer, as no. 1 on the developer leaderboard with 245,429,908 MAU’s. These are not small numbers and clearly indicate a level of engagement and correspondingly, of revenue generation that warrant closer examination. However, the value of social gaming is far from just economic, with the experiences of game-play, and the broader social interactions possible surrounding social games, potentially creating value for the game company and players themselves in a number of different ways. This paper will explore the experience of the Zynga game Farmville, with particular focus on the question of value. Primary evidence will be drawn from the ethnographic experiences of one of the authors who spent several months immersed in Farmville as an explicitly positioned ethnographic researcher (as part of a larger ARC Linkage grant on social gaming on the internet). In order to situate these findings, this paper will also provide a brief history of the games leading to Farmville and explore the broader context of value creation in social games. 2012 Conference Paper http://hdl.handle.net/20.500.11937/11405 Australian and New Zealand Communication Association fulltext
spellingShingle zynga
data mining
casual games
social games
facebook
farmville
Balnaves, Mark
Willson, Michele
Leaver, Tama
Entering Farmville: Finding Value in Social Games
title Entering Farmville: Finding Value in Social Games
title_full Entering Farmville: Finding Value in Social Games
title_fullStr Entering Farmville: Finding Value in Social Games
title_full_unstemmed Entering Farmville: Finding Value in Social Games
title_short Entering Farmville: Finding Value in Social Games
title_sort entering farmville: finding value in social games
topic zynga
data mining
casual games
social games
facebook
farmville
url http://hdl.handle.net/20.500.11937/11405