Making the water move: techno-historic limits in the game aesthetics of Myst and Doom.
This paper proposes that the technical limitations at the time of a game?s creation have an enormous impact on the overall aesthetic of any specific game, and also the traditions of the whole craft. Thus, an awareness of this aspect is critical to the useful analysis of games. However, this is often...
| Main Author: | |
|---|---|
| Format: | Journal Article |
| Published: |
Game Studies
2008
|
| Subjects: | |
| Online Access: | http://gamestudies.org/0801/articles/hutch http://hdl.handle.net/20.500.11937/10418 |
| _version_ | 1848746226705498112 |
|---|---|
| author | Hutchison, Andrew |
| author_facet | Hutchison, Andrew |
| author_sort | Hutchison, Andrew |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | This paper proposes that the technical limitations at the time of a game?s creation have an enormous impact on the overall aesthetic of any specific game, and also the traditions of the whole craft. Thus, an awareness of this aspect is critical to the useful analysis of games. However, this is often missing from current analyses of games. To illustrate both the significance of techno-historic limits, and several fundamental principals of digital technology, the landmark games Myst (Cyan, 1993) and Doom (id Software, 1993) are explored as examples of the evolution of game aesthetics over time. This leads to an examination of the future limits of the rendering of images and sounds, and how this may have an impact on future game aesthetics and genres. |
| first_indexed | 2025-11-14T06:29:53Z |
| format | Journal Article |
| id | curtin-20.500.11937-10418 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T06:29:53Z |
| publishDate | 2008 |
| publisher | Game Studies |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-104182017-01-30T11:18:37Z Making the water move: techno-historic limits in the game aesthetics of Myst and Doom. Hutchison, Andrew artificial intelligence games Moore's law Doom aesthetics AI Myst technical historical rendering This paper proposes that the technical limitations at the time of a game?s creation have an enormous impact on the overall aesthetic of any specific game, and also the traditions of the whole craft. Thus, an awareness of this aspect is critical to the useful analysis of games. However, this is often missing from current analyses of games. To illustrate both the significance of techno-historic limits, and several fundamental principals of digital technology, the landmark games Myst (Cyan, 1993) and Doom (id Software, 1993) are explored as examples of the evolution of game aesthetics over time. This leads to an examination of the future limits of the rendering of images and sounds, and how this may have an impact on future game aesthetics and genres. 2008 Journal Article http://hdl.handle.net/20.500.11937/10418 http://gamestudies.org/0801/articles/hutch Game Studies fulltext |
| spellingShingle | artificial intelligence games Moore's law Doom aesthetics AI Myst technical historical rendering Hutchison, Andrew Making the water move: techno-historic limits in the game aesthetics of Myst and Doom. |
| title | Making the water move: techno-historic limits in the game aesthetics of Myst and Doom. |
| title_full | Making the water move: techno-historic limits in the game aesthetics of Myst and Doom. |
| title_fullStr | Making the water move: techno-historic limits in the game aesthetics of Myst and Doom. |
| title_full_unstemmed | Making the water move: techno-historic limits in the game aesthetics of Myst and Doom. |
| title_short | Making the water move: techno-historic limits in the game aesthetics of Myst and Doom. |
| title_sort | making the water move: techno-historic limits in the game aesthetics of myst and doom. |
| topic | artificial intelligence games Moore's law Doom aesthetics AI Myst technical historical rendering |
| url | http://gamestudies.org/0801/articles/hutch http://hdl.handle.net/20.500.11937/10418 |