Making the water move: techno-historic limits in the game aesthetics of Myst and Doom.
This paper proposes that the technical limitations at the time of a game?s creation have an enormous impact on the overall aesthetic of any specific game, and also the traditions of the whole craft. Thus, an awareness of this aspect is critical to the useful analysis of games. However, this is often...
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| Format: | Journal Article |
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Game Studies
2008
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| Online Access: | http://gamestudies.org/0801/articles/hutch http://hdl.handle.net/20.500.11937/10418 |