Making the water move: techno-historic limits in the game aesthetics of Myst and Doom.

This paper proposes that the technical limitations at the time of a game?s creation have an enormous impact on the overall aesthetic of any specific game, and also the traditions of the whole craft. Thus, an awareness of this aspect is critical to the useful analysis of games. However, this is often...

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Bibliographic Details
Main Author: Hutchison, Andrew
Format: Journal Article
Published: Game Studies 2008
Subjects:
Online Access:http://gamestudies.org/0801/articles/hutch
http://hdl.handle.net/20.500.11937/10418