Graphics shaders : theory and practice

"This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercis...

Full description

Bibliographic Details
Main Author: Bailey, Mike
Other Authors: Cunningham, Steve
Language:English
Published: Boca Raton, Florida: CRC Press, c2012.
Edition:2nd ed.
Subjects:

Tembila General Collection

Holdings details from Tembila General Collection
Call Number: T385 B34 2012
Accession Item Category Format Status Notes
1000153468 Open Shelf (30 days) Book Available