Graphics shaders : theory and practice
"This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercis...
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Bibliographic Details
Main Author: |
Bailey, Mike |
Other Authors: |
Cunningham, Steve |
Language: | English |
Published: |
Boca Raton, Florida:
CRC Press,
c2012.
|
Edition: | 2nd ed. |
Subjects: |
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