Pareto Ensembles for evolutionary Synthesis of Neurocontrollers in a 2D Maze-based video game

In this paper, we present a study of evolving artificial neural network controllers for autonomously playing maze-based video game. A system using multi-objective evolutionary algorithm is developed, which is called as Pareto Archived Evolution Strategy Neural Network(PAESNet), with the attempt to f...

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Main Authors: Tse, Guan Tan, Jason Teo, Kim, On Chin, Patricia Anthony
Format: Article
Language:English
Published: Trans Tech Publications, Switzerland 2013
Subjects:
Online Access:http://eprints.ums.edu.my/20488/
http://eprints.ums.edu.my/20488/1/Pareto%20Ensembles%20for%20evolutionary%20Synthesis%20of%20Neurocontrollers%20in%20a%202D%20Maze.pdf
id ums-20488
recordtype eprints
spelling ums-204882018-07-17T05:54:43Z http://eprints.ums.edu.my/20488/ Pareto Ensembles for evolutionary Synthesis of Neurocontrollers in a 2D Maze-based video game Tse, Guan Tan Jason Teo, Kim, On Chin Patricia Anthony, TA Engineering (General). Civil engineering (General) In this paper, we present a study of evolving artificial neural network controllers for autonomously playing maze-based video game. A system using multi-objective evolutionary algorithm is developed, which is called as Pareto Archived Evolution Strategy Neural Network(PAESNet), with the attempt to find a set of Pareto optimal solutions by simultaneously optimizing two conflicting objectives. The experiments are designed to address two research aims investigating: (1) evolving weights (including biases) of the connections between the neurons and structure of the network through multi-objective evolutionary algorithm in order to reduce its runtime operation and complexity, (2) improving the generalization ability of the networks by using neural network ensemble model. A comparative analysis between the single network model as the baseline system and the model built based on the neural ensemble are presented. The evidence from this study suggests that Pareto multi-objective paradigm and neural network ensembles can be effective for creating and controlling the behaviors of video game characters. Trans Tech Publications, Switzerland 2013 Article PeerReviewed text en http://eprints.ums.edu.my/20488/1/Pareto%20Ensembles%20for%20evolutionary%20Synthesis%20of%20Neurocontrollers%20in%20a%202D%20Maze.pdf Tse, Guan Tan and Jason Teo, and Kim, On Chin and Patricia Anthony, (2013) Pareto Ensembles for evolutionary Synthesis of Neurocontrollers in a 2D Maze-based video game. Applied Mechanics and Materials. pp. 3173-3177. ISSN 1662-7482
repository_type Digital Repository
institution_category Local University
institution Universiti Sabah Malaysia
building UMS Institutional Repository
collection Online Access
language English
topic TA Engineering (General). Civil engineering (General)
spellingShingle TA Engineering (General). Civil engineering (General)
Tse, Guan Tan
Jason Teo,
Kim, On Chin
Patricia Anthony,
Pareto Ensembles for evolutionary Synthesis of Neurocontrollers in a 2D Maze-based video game
description In this paper, we present a study of evolving artificial neural network controllers for autonomously playing maze-based video game. A system using multi-objective evolutionary algorithm is developed, which is called as Pareto Archived Evolution Strategy Neural Network(PAESNet), with the attempt to find a set of Pareto optimal solutions by simultaneously optimizing two conflicting objectives. The experiments are designed to address two research aims investigating: (1) evolving weights (including biases) of the connections between the neurons and structure of the network through multi-objective evolutionary algorithm in order to reduce its runtime operation and complexity, (2) improving the generalization ability of the networks by using neural network ensemble model. A comparative analysis between the single network model as the baseline system and the model built based on the neural ensemble are presented. The evidence from this study suggests that Pareto multi-objective paradigm and neural network ensembles can be effective for creating and controlling the behaviors of video game characters.
format Article
author Tse, Guan Tan
Jason Teo,
Kim, On Chin
Patricia Anthony,
author_facet Tse, Guan Tan
Jason Teo,
Kim, On Chin
Patricia Anthony,
author_sort Tse, Guan Tan
title Pareto Ensembles for evolutionary Synthesis of Neurocontrollers in a 2D Maze-based video game
title_short Pareto Ensembles for evolutionary Synthesis of Neurocontrollers in a 2D Maze-based video game
title_full Pareto Ensembles for evolutionary Synthesis of Neurocontrollers in a 2D Maze-based video game
title_fullStr Pareto Ensembles for evolutionary Synthesis of Neurocontrollers in a 2D Maze-based video game
title_full_unstemmed Pareto Ensembles for evolutionary Synthesis of Neurocontrollers in a 2D Maze-based video game
title_sort pareto ensembles for evolutionary synthesis of neurocontrollers in a 2d maze-based video game
publisher Trans Tech Publications, Switzerland
publishDate 2013
url http://eprints.ums.edu.my/20488/
http://eprints.ums.edu.my/20488/1/Pareto%20Ensembles%20for%20evolutionary%20Synthesis%20of%20Neurocontrollers%20in%20a%202D%20Maze.pdf
first_indexed 2018-09-05T09:43:58Z
last_indexed 2018-09-05T09:43:58Z
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