A Genre-Specific Investigation of Video Game Engagement and Problem Play in the Early Life Course

This study explored predictors of engagement with specific video game genres, and degree of problem play experienced by players of specific genres, during the early life course. Video game players ages 18–29 (n = 692) were recruited in and around video game retail outlets, arcades, conventions, and...

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Bibliographic Details
Main Authors: Ream, Geoffrey L., Elliott, Luther C., Dunlap, Eloise
Format: Online
Language:English
Published: 2013
Online Access:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3969752/