Switching Dynamics in an Interpersonal Competition Brings about “Deadlock” Synchronization of Players

In competitive sport game behavior, certain interpersonal patterns of movement coordination evolve even though each individual player only intends to exert their own strategy to win. To investigate this interpersonal pattern formation process, we asked pairs of naïve participants to engage in a play...

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Main Authors: Kijima, Akifumi, Kadota, Koji, Yokoyama, Keiko, Okumura, Motoki, Suzuki, Hiroo, Schmidt, R. C., Yamamoto, Yuji
Format: Online
Language:English
Published: Public Library of Science 2012
Online Access:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3489899/
id pubmed-3489899
recordtype oai_dc
spelling pubmed-34898992012-11-09 Switching Dynamics in an Interpersonal Competition Brings about “Deadlock” Synchronization of Players Kijima, Akifumi Kadota, Koji Yokoyama, Keiko Okumura, Motoki Suzuki, Hiroo Schmidt, R. C. Yamamoto, Yuji Research Article In competitive sport game behavior, certain interpersonal patterns of movement coordination evolve even though each individual player only intends to exert their own strategy to win. To investigate this interpersonal pattern formation process, we asked pairs of naïve participants to engage in a play-tag game in which they had to remove a tag fastened to their partner's hip. Relative phase analysis of the players' step towards-away velocities indicated that anti-phase synchronization evolved across 10 repetitions of the game. We clarified evolution of this synchronization process using a dynamical model with an attractor (at relative phase) and a repeller (at relative phase) and discuss the self-organized nature of model and its ability to embody general solution for martial art interpersonal coordination. Public Library of Science 2012-11-05 /pmc/articles/PMC3489899/ /pubmed/23144834 http://dx.doi.org/10.1371/journal.pone.0047911 Text en © 2012 Kijima et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited.
repository_type Open Access Journal
institution_category Foreign Institution
institution US National Center for Biotechnology Information
building NCBI PubMed
collection Online Access
language English
format Online
author Kijima, Akifumi
Kadota, Koji
Yokoyama, Keiko
Okumura, Motoki
Suzuki, Hiroo
Schmidt, R. C.
Yamamoto, Yuji
spellingShingle Kijima, Akifumi
Kadota, Koji
Yokoyama, Keiko
Okumura, Motoki
Suzuki, Hiroo
Schmidt, R. C.
Yamamoto, Yuji
Switching Dynamics in an Interpersonal Competition Brings about “Deadlock” Synchronization of Players
author_facet Kijima, Akifumi
Kadota, Koji
Yokoyama, Keiko
Okumura, Motoki
Suzuki, Hiroo
Schmidt, R. C.
Yamamoto, Yuji
author_sort Kijima, Akifumi
title Switching Dynamics in an Interpersonal Competition Brings about “Deadlock” Synchronization of Players
title_short Switching Dynamics in an Interpersonal Competition Brings about “Deadlock” Synchronization of Players
title_full Switching Dynamics in an Interpersonal Competition Brings about “Deadlock” Synchronization of Players
title_fullStr Switching Dynamics in an Interpersonal Competition Brings about “Deadlock” Synchronization of Players
title_full_unstemmed Switching Dynamics in an Interpersonal Competition Brings about “Deadlock” Synchronization of Players
title_sort switching dynamics in an interpersonal competition brings about “deadlock” synchronization of players
description In competitive sport game behavior, certain interpersonal patterns of movement coordination evolve even though each individual player only intends to exert their own strategy to win. To investigate this interpersonal pattern formation process, we asked pairs of naïve participants to engage in a play-tag game in which they had to remove a tag fastened to their partner's hip. Relative phase analysis of the players' step towards-away velocities indicated that anti-phase synchronization evolved across 10 repetitions of the game. We clarified evolution of this synchronization process using a dynamical model with an attractor (at relative phase) and a repeller (at relative phase) and discuss the self-organized nature of model and its ability to embody general solution for martial art interpersonal coordination.
publisher Public Library of Science
publishDate 2012
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3489899/
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