Game features of cognitive training

Cognitive training aimed at older adults is introduced and the issues of engagement and adhesion are discussed. Two examples of ‘brain training’ games are analysed, one with a health (non-leisure) focus that is currently being deployed in a clinical trial (Protect Brain Training Study) and the other...

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Bibliographic Details
Main Authors: Craven, Michael P., Fabricatore, Carlo
Format: Conference or Workshop Item
Language:English
Published: 2016
Online Access:http://eprints.nottingham.ac.uk/40340/
http://eprints.nottingham.ac.uk/40340/
http://eprints.nottingham.ac.uk/40340/1/Craven%20and%20Fabricatore%20ITAG%202016%20Game%20features%20of%20cognitive%20training%20-%20revised%20after%20review%20-%20with%20header.pdf