Computational models of emotion, personality, and social relationships for interactions in games

We present a novel computational model of emotion, personality and social relationships, implemented and evaluated in an existing commercial game (The Elder Scrolls V: Skyrim). We argue that Non Player Characters (NPCs) with such capabilities will accommodate a new experience in playing games and pr...

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Bibliographic Details
Main Authors: Chowanda, Andry, Blanchfield, Peter, Flintham, Martin, Valstar, Michel
Format: Conference or Workshop Item
Language:English
Published: International Foundation for Autonomous Agents and Multiagent Systems 2016
Online Access:http://eprints.nottingham.ac.uk/37884/
http://eprints.nottingham.ac.uk/37884/
http://eprints.nottingham.ac.uk/37884/8/aamas2016_andry_ex223.pdf