Solid modeling through constraint-based manipulations in a virtual reality environment
With today’s Virtual Reality (VR) systems, it is difficult to directly and precisely create and modify objects in a VR environment. This chapter presents an approach for solid modelling in a VR environment. Solid modelling in the VR environment is performed precisely in an intuitive manner through c...
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Format: | Book Chapter |
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Springer
2004
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Online Access: | 3776 http://hdl.handle.net/20.500.11937/9378 |