Enhancing Learning Through 3-D Virtual Environments
We cannot begrudge students their envy in looking at popular films and computer games as major contenders for their spare time. While we as teachers could attempt to fight the popularity of games, I suggest a more useful endeavor would be to attempt to understand both the temptation of games, and to...
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Format: | Book Chapter |
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IGI Global
2008
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Online Access: | http://hdl.handle.net/20.500.11937/28455 |