rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Model permainan serius warisan budaya tidak ketara berasaskan pengetahuan ontologi
  name:
    name part: Wan Malini binti Wan Isa
    role:
      role term: creator
    role:
      role term: author
  name:
    name part: Universiti Kebangsaan Malaysia
  type of resource: text
  origin info:
    place:
      place term: my
    date issued: 2021
    issuance: monographic
  language:
    language term: may
  physical description:
    form: print
    extent: xvi, 292 leaves : illustration (some color) ; 30 cm.
  abstract: Cultural heritage shapes the self-identity of an individual and society. However, the current younger generation is less interested in cultural heritage due to globalization and social change. Serious games have great potential in disseminating knowledge of cultural heritage. However, the development of serious games for intangible cultural heritage is still limited because knowledge of intangible cultural heritage, especially brassware craft, belongs to and is stored only in the memory of the practitioners. Serious game design for existing intangible cultural heritage does not emphasize resource and content design aspects for games. Hence, the development of games for intangible cultural heritage should take into account the knowledge possesses by the practitioners. Therefore, this study aims to develop a serious game model for intangible cultural heritage based on ontological knowledge. The objectives of this study are to design an Ontology Knowledge-Based Intangible Cultural Heritage Serious Game Model (PS- Warisan Model), develop an intangible cultural heritage knowledge base and validate the model through development and evaluation of serious game prototype (PS-Tembaga Prototype). The methodology consists of the model construction method, which involves the component analysis and model design phases and the model validation, which includes the prototype development and the evaluation phases. The component analysis phase involves literature review, preliminary research and brassware craft knowledge acquisition. The model design phase comprises the development of the model, the design of serious game and the knowledge base using Ontology Development 101 (OD101) method. In the prototype development phase, the model is implemented in the game prototype. The [mal phase is the game prototype evaluation by target users. Results of the effectiveness evaluation showed that the game prototype is effective in conveying knowledge to players. The post-test scores increased …
  table of contents: 1. Pendahuluan -- 2. Kajian kesusasteraan -- 3. Metodologi kajian -- 4. Reka bentuk model ps-warisan -- 5. Pengesahan model ps-warisan -- 6. Rumusan dan penutup
  note: Wan Malini binti Wan Isa
  note: Thesis (Degree of Doctor of Philosophy) - Universiti Kebangsaan Malaysia,2021
  note: Includes bibliographical references (pages 186-212)
  subject:
    name:
      name part: Universiti Kebangsaan Malaysia
    topic: Dissertation
  subject:
    topic: Computer Science
  subject:
    topic: Computer simulation
  subject:
    topic: Simulation and Modeling
  classification: QA76 .W36 2021
  record info:
    record content source: UniSZA
    record creation date: 211025
    record change date: 20230727093000.0
    record identifier: 0000100509