|
|
|
|
| LEADER |
00000cam a2200000 7i4500 |
| 001 |
0000099238 |
| 005 |
20201222093000.0 |
| 008 |
200909s2019 flu eng |
| 020 |
|
|
|a 9780815388791
|
| 040 |
|
|
|a UniSZA
|e rda
|
| 050 |
0 |
0 |
|a TR897.72.M39
|b K56 2019
|
| 090 |
0 |
0 |
|a TR897.72.M39
|b K56 2019
|
| 100 |
1 |
|
|a King, Roger [
|q (Roger Alan)] ,
|e author
|
| 245 |
1 |
0 |
|a 3D animation for the raw beginner using autodesk maya, 2nd edition
|c Roger King
|
| 250 |
|
|
|a Second edition
|
| 264 |
|
1 |
|a Boca Raton, FL :
|b CRC Press/Taylor & Francis Group
|c 2019
|
| 300 |
|
|
|a xvii,434pages :
|b colour illustrations ;
|c 23cm.
|
| 336 |
|
|
|a text
|2 rdacontent
|
| 337 |
|
|
|a unmediated
|2 rdamedia
|
| 338 |
|
|
|a volume
|2 rdacarrier
|
| 500 |
|
|
|a Includes index
|
| 505 |
0 |
|
|a 1. An introduction to 3D modeling, animation, and rendering with a focus on autodesk Maya -- 2. The gold standard of polygon modeling and the nurbs alternative -- 3. A focus on simplicity : a core set of modeling tools in an overwhelming app -- 4. Using the new(er) sculpting toolset in Maya in a polygon modeling workflow -- 5. Advanced materials techniques : using Arnold mix materials and photoshop -- 6. Advanced design techniques : modeling, composition, lighting, and materials -- 7. Animation : particle dynamics, collisions, forces, blend shape, key-framing, skeletons, and scripting -- 8. Rendering and lights
|
| 650 |
|
0 |
|a Computer animation
|v Amateurs' manuals
|
| 650 |
|
0 |
|a Three-dimensional display systems
|v Amateurs' manuals
|
| 999 |
|
|
|a 1000180724
|b Book
|c OPEN SHELF (30 DAYS)
|e Tembila Campus
|