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| LEADER |
00000cam a2200000 7i4500 |
| 001 |
0000097413 |
| 005 |
20210708093000.0 |
| 008 |
191010s2019 my eng |
| 050 |
0 |
0 |
|a FIK0051 2019
|
| 090 |
0 |
0 |
|a FIK0051 2019
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| 100 |
0 |
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|a Nurul Ain Syafiqah Mat Desa ,
|e author
|
| 245 |
0 |
4 |
|a Sweetness of a journey using game-based learning
|c Nurul Ain Syafiqah binti Mat Desa
|
| 260 |
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|c 2019
|
| 300 |
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|a xi, 51 leaves :
|b .illustration (some color) ;
|c 30cm.
|
| 502 |
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|a Project report (Bachelor of Computer Science in Informatics Media) - Universiti Sultan Zainal Abidin, 2019
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| 504 |
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|a Includes bibliographical references
|
| 505 |
0 |
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|a 1. Introduction -- 2. Literature review -- 3. Methodology -- 4. Implementation and Result -- 5. Conclusion
|
| 610 |
2 |
0 |
|a Universiti Sultan Zainal Abidin
|x Project report
|
| 650 |
|
0 |
|a Educational games
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| 650 |
|
0 |
|a Computer games-Programming
|
| 710 |
2 |
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|a Universiti Sultan Zainal Abidin .
|b Fakulti of Informatics and Computing
|
| 999 |
|
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|a 1000177776
|b Project Report
|c Reference
|e Tembila Campus
|