Game programming algorithms and techniques : a platform-agnostic approach
| Main Author: | |
|---|---|
| Format: | Book |
| Language: | English |
| Subjects: |
Table of Contents:
- 1. Game programming overview
- 2. 2D graphics
- 3. Linear algebra for games
- 4. 3D graphics
- 5. Input
- 6. Sound
- 7. Physics
- 8. Cameras
- 9. Artificial intelligence
- 10. User interfaces
- 11.Scripting languages and data formats
- 12. Networked games
- 13. Sample game : side scroller for iOS
- 14. Sample game : tower defense for PC/Mac