Unity 3D and PlayMaker essentials : game development from concept to publishing
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| Format: | Book |
| Language: | English |
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Table of Contents:
- 1. Introduction
- 2. Design document
- 3. Using unity and playmaker
- 4. Characters
- 5. Non-player characters
- 6. Story
- 7. Environment
- 8. Mechanics
- 9. Audio
- 10. The user interface
- 11. Testing, tweaking and publishing