The fundamentals of C/C++ game programming : using target-based development on SBC's
| Main Author: | |
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| Format: | Book |
| Language: | English |
| Subjects: |
Table of Contents:
- 1.Getting started
- 2. Getting our target ready
- 3. Using the target
- 4. Putting it all together
- 5. Finally our first games
- 6. A new third dimension
- 7. Space the final frontier
- 8. Recognizable environments
- 9. Let's go indoors
- 10. Graphics need a boost
- 11. Populating the world
- 12. Some advanced stuff