The fundamentals of C/C++ game programming : using target-based development on SBC's

Bibliographic Details
Main Author: Beuken, Brian (Author)
Format: Book
Language:English
Subjects:
Table of Contents:
  • 1.Getting started
  • 2. Getting our target ready
  • 3. Using the target
  • 4. Putting it all together
  • 5. Finally our first games
  • 6. A new third dimension
  • 7. Space the final frontier
  • 8. Recognizable environments
  • 9. Let's go indoors
  • 10. Graphics need a boost
  • 11. Populating the world
  • 12. Some advanced stuff