The fundamentals of C/C++ game programming : using target-based development on SBC's

Bibliographic Details
Main Author: Beuken, Brian (Author)
Format: Book
Language:English
Subjects:

MARC

LEADER 00000cam a2200000 7i4500
001 0000096357
005 20190827093000.0
008 190618s2018 flu eng
020 |a 9781498788748 
040 |a UniSZA   |e rda 
050 0 0 |a QA76.76 .C672   |b .B48 2018 
090 0 0 |a QA76.76 .C672   |b .B48 2018 
100 1 |a Beuken, Brian ,   |e author 
245 1 4 |a The fundamentals of C/C++ game programming :   |b using target-based development on SBC's   |c Brian Beuken 
264 0 |a Boca Raton, Flourida :   |b Taylor & Francis Group, LLC   |c c2018 
300 |a xxviii, 501 pages :   |b illustrations ;   |c 23 cm. 
336 |a text  |2 rdacontent 
337 |a unmediated  |2 rdamedia 
338 |a volume  |2 rdacarrier 
500 |a includes index 
505 0 |a 1.Getting started -- 2. Getting our target ready -- 3. Using the target -- 4. Putting it all together -- 5. Finally our first games -- 6. A new third dimension -- 7. Space the final frontier -- 8. Recognizable environments -- 9. Let's go indoors -- 10. Graphics need a boost -- 11. Populating the world -- 12. Some advanced stuff 
650 0 |a C (Computer program language) 
650 0 |a C++ (Computer program language) 
650 0 |a Computer games   |x Programming 
999 |a 1000176435   |b Book   |c OPEN SHELF (30 DAYS)   |e Tembila Campus