The fundamentals of C/C++ game programming using target-based development on SBC's

Bibliographic Details
Main Author: Beuken, Brian (Author)
Format: Book
Language:English
Subjects:

MARC

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001 0000096357
008 190618s2018 flu eng
020 |a 9781498788748 
040 |a UniSZA  |e rda 
050 0 0 |a QA76.76 .C672  |b .B48 2018 
090 0 0 |a QA76.76 .C672  |b .B48 2018 
100 1 |a Beuken, Brian  |e author 
245 1 4 |a The fundamentals of C/C++ game programming  |b using target-based development on SBC's  |c Brian Beuken 
264 0 |a Boca Raton, Flourida  |b Taylor & Francis Group, LLC  |c c2018 
300 |a xxviii, 501 pages  |b illustrations  |c 23 cm 
336 |a text  |2 rdacontent 
337 |a unmediated  |2 rdamedia 
338 |a volume  |2 rdacarrier 
650 0 |a C (Computer program language) 
650 0 |a C++ (Computer program language) 
650 0 |a Computer games  |x Programming 
999 |a 1000176435  |b Book  |c OPEN SHELF (30 DAYS)  |e Tembila Campus