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00000cam a2200000 7i4500 |
| 001 |
0000096357 |
| 005 |
20190827093000.0 |
| 008 |
190618s2018 flu eng |
| 020 |
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|a 9781498788748
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| 040 |
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|a UniSZA
|e rda
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| 050 |
0 |
0 |
|a QA76.76 .C672
|b .B48 2018
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| 090 |
0 |
0 |
|a QA76.76 .C672
|b .B48 2018
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| 100 |
1 |
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|a Beuken, Brian ,
|e author
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| 245 |
1 |
4 |
|a The fundamentals of C/C++ game programming :
|b using target-based development on SBC's
|c Brian Beuken
|
| 264 |
|
0 |
|a Boca Raton, Flourida :
|b Taylor & Francis Group, LLC
|c c2018
|
| 300 |
|
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|a xxviii, 501 pages :
|b illustrations ;
|c 23 cm.
|
| 336 |
|
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|a text
|2 rdacontent
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| 337 |
|
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|a unmediated
|2 rdamedia
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| 338 |
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|a volume
|2 rdacarrier
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| 500 |
|
|
|a includes index
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| 505 |
0 |
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|a 1.Getting started -- 2. Getting our target ready -- 3. Using the target -- 4. Putting it all together -- 5. Finally our first games -- 6. A new third dimension -- 7. Space the final frontier -- 8. Recognizable environments -- 9. Let's go indoors -- 10. Graphics need a boost -- 11. Populating the world -- 12. Some advanced stuff
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| 650 |
|
0 |
|a C (Computer program language)
|
| 650 |
|
0 |
|a C++ (Computer program language)
|
| 650 |
|
0 |
|a Computer games
|x Programming
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| 999 |
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|a 1000176435
|b Book
|c OPEN SHELF (30 DAYS)
|e Tembila Campus
|