Skip to content
VuFind
All Fields
Title
Author
Subject
Call Number
ISBN/ISSN
Tag
Accession No
Find
Advanced
The fundamentals of C/C++ game...
Cite this
Print
Export Record
Export to RefWorks
Export to EndNoteWeb
Export to EndNote
Export to MARC
The fundamentals of C/C++ game programming using target-based development on SBC's
Bibliographic Details
Main Author:
Beuken, Brian
(Author)
Format:
Book
Language:
English
Subjects:
C (Computer program language)
C++ (Computer program language)
Computer games
>
Programming
Holdings
Description
Similar Items
Staff View
Description
Physical Description:
xxviii, 501 pages illustrations 23 cm
ISBN:
9781498788748
Similar Items
3D game programming with C++
by: De Goes, John
Published: (2000)
Using C/C++
by: Atkinson, Lee, et al.
Published: (1993)
Introduction to C++ and C programming languages
by: Seely, Ashleigh
Published: (2014)
C/C++ annotated archives
by: Friedman, Art
Published: (1999)
C how to program with an introduction to C++
by: Deitel, Paul J., et al.
Published: (2016)