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00000cam a2200000 7i4500 |
| 001 |
0000096313 |
| 005 |
20200204093000.0 |
| 008 |
190618s2018 nju eng |
| 020 |
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|a 9781119404187
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| 020 |
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|a 9781119404224
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| 020 |
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|a 9781119404248
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| 040 |
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|a UniSZA
|e rda
|
| 050 |
0 |
0 |
|a QA76.76.C672
|b M33 2018
|
| 090 |
0 |
0 |
|a QA76.76.C672
|b M33 2018
|
| 100 |
1 |
|
|a McCabe, Patrick ,
|e author
|
| 245 |
1 |
0 |
|a Create computer games :
|b design and build your own game
|c by Patrick McCabe
|
| 264 |
|
0 |
|a Hoboken, New Jersey :
|b John Wiley & Sons
|c c2018
|
| 300 |
|
|
|a x, 246 pages :
|b color illustrations ;
|c 23 cm.
|
| 336 |
|
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|a text
|2 rdacontent
|
| 337 |
|
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|a unmediated
|2 rdamedia
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| 338 |
|
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|a volume
|2 rdacarrier
|
| 500 |
|
|
|a "From the makers of for dummies" -- Cover
|
| 505 |
1 |
|
|a 1. What is game design? -- 2. Unity:The software you'll use to build your game -- 3. Creating level 1 -- 4. Camera, character, and controls -- 5. Making your "game" into a game -- 6. Play testing -- 7. Fixing and adjusting your game -- 8. Animating in blender -- 9. Creating your assets -- 10. Animating your characters -- 11. Coloring and lighting your game level -- 12. Importing your characters into your game -- 13. Play testing (again) -- 14. Finalizing your game
|
| 650 |
|
0 |
|a Computer games
|v Design
|
| 650 |
|
0 |
|a Computer games
|v Programming
|
| 999 |
|
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|a 1000177659
|b Book
|c OPEN SHELF (30 DAYS)
|e Tembila Campus
|