Serious games : foundations, concepts and practice
| Other Authors: | , , , |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Switzerland :
Springer International Publishing
c2016
|
| Subjects: |
Table of Contents:
- 1. Introduction
- 2. Contributing disciplines
- 3. Design of serious games
- 4. Authoring processes and tools
- 5. Content and content production
- 6. Game engines
- 7. Personalization and adaptation
- 8. Multiplayer serious games
- 9. Player experience
- 10. Performance assessment in serious games
- 11. Serious games-economic and legal issues
- 12. Serious gamed application examples