Serious games and virtual worlds in education, professional development, and healthcare

Bibliographic Details
Other Authors: Bredl, Klaus (Editor), Wolfgang (Editor)
Format: Book
Language:English
Published: Hershey, PA : Information Science Reference c2013
Subjects:
Table of Contents:
  • 1. Concepts behind serious games and computer-based trainings in health care: immersions, presence, flow
  • 2. Balancing instruction and construction in virtual world learning
  • 3. Not in my class you don't!: the naive association of video games with aggression as a hindrance to their use in education
  • 4. Authoring of serious games for education
  • 5. Personalized, adaptive digital educational games using narrative game-based learning
  • 6. Collaborative learning and game mastering in multiplayer games
  • 7. Evaluation of serious games
  • 8. Social presence in virtual world interviews
  • 9. Engaging classes in a virtual world
  • 10. Gaming in school: factors influencing the use of serious games in public schools in middle Germany