Serious games and virtual worlds in education, professional development, and healthcare
| Other Authors: | , |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Hershey, PA : Information Science Reference
c2013
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| Subjects: |
Table of Contents:
- 1. Concepts behind serious games and computer-based trainings in health care: immersions, presence, flow
- 2. Balancing instruction and construction in virtual world learning
- 3. Not in my class you don't!: the naive association of video games with aggression as a hindrance to their use in education
- 4. Authoring of serious games for education
- 5. Personalized, adaptive digital educational games using narrative game-based learning
- 6. Collaborative learning and game mastering in multiplayer games
- 7. Evaluation of serious games
- 8. Social presence in virtual world interviews
- 9. Engaging classes in a virtual world
- 10. Gaming in school: factors influencing the use of serious games in public schools in middle Germany