Serious games and virtual worlds in education, professional development, and healthcare

Bibliographic Details
Other Authors: Bredl, Klaus (Editor), Wolfgang (Editor)
Format: Book
Language:English
Published: Hershey, PA : Information Science Reference c2013
Subjects:

MARC

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020 |a 9781466636736 
040 |a UniSZA   |e rda 
050 0 0 |a LB1044.87   |b .S47 2013 
090 0 0 |a LB1044.87   |b .S47 2013 
245 1 0 |a Serious games and virtual worlds in education, professional development, and healthcare   |c Klaus Bredl and Wolfgang 
264 1 |b Hershey, PA :   |b Information Science Reference   |c c2013 
300 |a xvi, 361 pages :   |b illustration ;   |c 29 cm. 
336 |a text  |2 rdacontent 
337 |a unmediated  |2 rdamedia 
338 |a volume  |2 rdacarrier 
504 |a Includes bibliographical references and index 
505 1 |a 1. Concepts behind serious games and computer-based trainings in health care: immersions, presence, flow -- 2. Balancing instruction and construction in virtual world learning -- 3. Not in my class you don't!: the naive association of video games with aggression as a hindrance to their use in education -- 4. Authoring of serious games for education -- 5. Personalized, adaptive digital educational games using narrative game-based learning -- 6. Collaborative learning and game mastering in multiplayer games -- 7. Evaluation of serious games -- 8. Social presence in virtual world interviews -- 9. Engaging classes in a virtual world -- 10. Gaming in school: factors influencing the use of serious games in public schools in middle Germany 
650 0 |a Computer games   |x Design 
650 0 |a Virtual reality in education 
700 1 |a Bredl, Klaus ,   |e editor 
700 1 |a Wolfgang ,   |e editor 
999 |a 1000175116   |b Book   |c Open Shelf (1 Day)   |e Tembila Campus